debugOutputConsumer.h
Engine/source/console/debugOutputConsumer.h
Namespaces:
namespace
Public Defines
define
Detailed Description
Public Defines
DISABLE_DEBUG_SPEW()
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _DEBUGOUTPUTCONSUMER_H_ 25#define _DEBUGOUTPUTCONSUMER_H_ 26 27#include "platform/platform.h" 28 29#if !defined(TORQUE_DEBUG) 30 #define DISABLE_DEBUG_SPEW 31#endif 32 33#include "console/console.h" 34 35namespace DebugOutputConsumer 36{ 37 extern bool debugOutputEnabled; 38 39 void init(); 40 void destroy(); 41 void logCallback( U32 level, const char *consoleLine ); 42 43 void enableDebugOutput( bool enable = true ); 44}; 45 46#endif 47