Torque3D Documentation / _generateds / debugOutputConsumer.cpp

debugOutputConsumer.cpp

Engine/source/console/debugOutputConsumer.cpp

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 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#include "console/debugOutputConsumer.h"
25
26namespace DebugOutputConsumer
27{
28#ifndef DISABLE_DEBUG_SPEW
29bool debugOutputEnabled = true;
30#else
31bool debugOutputEnabled = false;
32#endif
33
34
35void init()
36{
37   Con::addConsumer( DebugOutputConsumer::logCallback );
38}
39
40void destroy()
41{
42   Con::removeConsumer( DebugOutputConsumer::logCallback );
43}
44
45void logCallback( U32 level, const char *consoleLine )
46{
47   TORQUE_UNUSED(level);
48   if( debugOutputEnabled )
49   {
50      Platform::outputDebugString( "%s", consoleLine );
51   }
52}
53
54}
55