Torque3D Documentation / _generateds / customMaterialDefinition.h

customMaterialDefinition.h

Engine/source/materials/customMaterialDefinition.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23#ifndef _CUSTOMMATERIALDEFINITION_H_
24#define _CUSTOMMATERIALDEFINITION_H_
25
26#ifndef _MATERIALDEFINITION_H_
27#include "materials/materialDefinition.h"
28#endif
29
30class ShaderData;
31class GFXStateBlockData;
32
33//**************************************************************************
34// Custom Material
35//**************************************************************************
36class CustomMaterial : public Material
37{
38   typedef Material Parent;
39public:
40   enum CustomConsts
41   {
42      MAX_PASSES = 8,
43      NUM_FALLBACK_VERSIONS = 2,
44   };
45   
46   FileName mTexFilename[MAX_TEX_PER_PASS];
47   String mSamplerNames[MAX_TEX_PER_PASS];
48   String mOutputTarget;
49   Material* mFallback;
50   bool mForwardLit;
51
52   F32 mVersion;   // 0 = legacy, 1 = DX 8.1, 2 = DX 9.0   
53   bool mRefract;   
54   ShaderData* mShaderData;
55
56   CustomMaterial();       
57   const GFXStateBlockData* getStateBlockData() const;
58
59   //
60   // SimObject interface
61   //
62   virtual bool onAdd();
63   virtual void onRemove();
64
65   //
66   // ConsoleObject interface
67   //
68   static void initPersistFields();
69   DECLARE_CONOBJECT(CustomMaterial);
70protected:
71   U32 mMaxTex;
72   String mShaderDataName;
73   U32 mFlags[MAX_TEX_PER_PASS];   
74   GFXStateBlockData* mStateBlockData;
75
76   virtual void _mapMaterial();
77};
78
79#endif
80