cubemapSaver.h
Engine/source/gfx/bitmap/cubemapSaver.h
Namespaces:
namespace
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2016 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _CUBEMAP_SAVER_H_ 25#define _CUBEMAP_SAVER_H_ 26 27#ifndef _GFXCUBEMAP_H_ 28#include "gfx/gfxCubemap.h" 29#endif 30#ifndef __RESOURCE_H__ 31#include "core/resource.h" 32#endif 33 34namespace CubemapSaver 35{ 36 // save cubemap handle to a dds cubemap with optional compression 37 bool save(GFXCubemapHandle cubemap, const Torque::Path &path, GFXFormat compressionFormat = GFXFormatR8G8B8A8); 38 39 bool getBitmaps(GFXCubemapHandle cubemap, GFXFormat compressionFormat, GBitmap* faceBitmaps[6]); 40}; 41 42#endif 43