Torque3D Documentation / _generateds / cubemapSaver.cpp

cubemapSaver.cpp

Engine/source/gfx/bitmap/cubemapSaver.cpp

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Detailed Description

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#include "gfx/bitmap/cubemapSaver.h"
 25#include "platform/platform.h"
 26#include "gfx/bitmap/ddsFile.h"
 27#include "gfx/bitmap/imageUtils.h"
 28#include "gfx/gfxDevice.h"
 29#include "gfx/gfxTransformSaver.h"
 30#include "gfx/gfxTextureManager.h"
 31#include "materials/shaderData.h"
 32#include "core/stream/fileStream.h"
 33#include "math/mathUtils.h"
 34#include "math/mTransform.h"
 35
 36namespace CubemapSaver
 37{
 38   const U32 CubeFaces = 6;
 39
 40   bool save(GFXCubemapHandle cubemap, const Torque::Path &path, GFXFormat compressionFormat)
 41   {
 42      if (!cubemap.isValid())
 43      {
 44         Con::errorf("CubemapSaver: cubemap handle is not valid");
 45         return false;
 46      }
 47
 48
 49      GFXCubemap *pCubemap = cubemap.getPointer();
 50      const U32 faceSize = pCubemap->getSize();
 51      const U32 mipLevels = pCubemap->getMipMapLevels();
 52
 53      GFXFormat targetFmt = pCubemap->getFormat();
 54      //setup render targets
 55      GFXTexHandle pTextures[CubeFaces];
 56
 57      for (U32 face = 0; face < CubeFaces; face++)
 58      {
 59         pTextures[face].set(faceSize, faceSize, targetFmt,
 60            &GFXStaticTextureProfile, avar("%s() - (line %d)", __FUNCTION__, __LINE__),
 61            mipLevels, GFXTextureManager::AA_MATCH_BACKBUFFER);
 62
 63         // yep t3d has funky z up, need to change the face order
 64         GFX->copyResource(pTextures[face], pCubemap, GFXCubemap::zUpFaceIndex(face) );
 65      }
 66
 67      GBitmap *pBitmaps[CubeFaces];
 68      bool error = false;
 69      const bool compressedFormat = ImageUtil::isCompressedFormat(compressionFormat);
 70      const bool hasMips = mipLevels > 1 ? true : false;
 71      for (U32 i = 0; i < CubeFaces; i++)
 72      {
 73         pBitmaps[i] = new GBitmap(faceSize, faceSize, hasMips, targetFmt);
 74         bool result = pTextures[i].copyToBmp(pBitmaps[i]);
 75         if (!result)
 76         {
 77            Con::errorf("CubemapSaver: cubemap number %u failed to copy", i);
 78            error = true;
 79         }
 80      }
 81
 82      if (!error)
 83      {
 84         DDSFile *pDds = DDSFile::createDDSCubemapFileFromGBitmaps(pBitmaps);
 85         if (pDds)
 86         {
 87            // compressed and floating point don't need swizzling
 88            if (!compressedFormat && targetFmt != GFXFormatR16G16B16A16F)
 89               ImageUtil::swizzleDDS(pDds, Swizzles::bgra);
 90
 91            if(compressedFormat)
 92               ImageUtil::ddsCompress(pDds, compressionFormat);
 93
 94            FileStream  stream;
 95            stream.open(path, Torque::FS::File::Write);
 96
 97            if (stream.getStatus() == Stream::Ok)
 98               pDds->write(stream);
 99            else
100               Con::errorf("CubemapSaver: failed to open file stream for file %s", path.getFullPath().c_str());
101
102            SAFE_DELETE(pDds);
103         }
104      }
105
106      //cleanup
107      for (U32 i = 0; i < CubeFaces; i++)
108         SAFE_DELETE(pBitmaps[i]);
109
110
111      return true;
112   }
113
114   bool getBitmaps(GFXCubemapHandle cubemap, GFXFormat compressionFormat, GBitmap* faceBitmaps[6])
115   {
116      if (!cubemap.isValid())
117      {
118         Con::errorf("CubemapSaver: cubemap handle is not valid");
119         return false;
120      }
121
122      return false;
123   }
124}
125