cubemapData.h
Engine/source/gfx/sim/cubemapData.h
Classes:
class
A script interface for creating static or dynamic cubemaps.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _CUBEMAPDATA_H_ 25#define _CUBEMAPDATA_H_ 26 27#ifndef _SIMOBJECT_H_ 28#include "console/simObject.h" 29#endif 30 31#ifndef _GFXCUBEMAP_H_ 32#include "gfx/gfxCubemap.h" 33#endif 34 35#ifndef _GFXTARGET_H_ 36#include "gfx/gfxTarget.h" 37#endif 38 39#ifndef _SCENEMANAGER_H_ 40#include "scene/sceneManager.h" 41#endif 42 43 44/// A script interface for creating static or dynamic cubemaps. 45class CubemapData : public SimObject 46{ 47 typedef SimObject Parent; 48 49public: 50 51 GFXCubemapHandle mCubemap; 52 53 CubemapData(); 54 ~CubemapData(); 55 56 bool onAdd(); 57 static void initPersistFields(); 58 59 DECLARE_CONOBJECT(CubemapData); 60 61 // Force creation of cubemap 62 void createMap(); 63 64 // Update a static cubemap @ pos 65 void updateFaces(); 66 67 void setCubemapFile(FileName newCubemapFile); 68 69 void setCubeFaceFile(U32 index, FileName newFaceFile); 70 71 void setCubeFaceTexture(U32 index, GFXTexHandle newFaceTexture); 72 73 GFXTexHandle* getCubeMapFace(U32 faceIdx) { return &mCubeFace[faceIdx]; } 74 75protected: 76 FileName mCubeMapFile; 77 FileName mCubeFaceFile[6]; 78 GFXTexHandle mCubeFace[6]; 79 80 GFXTexHandle mDepthBuff; 81 GFXTextureTargetRef mRenderTarget; 82}; 83 84#endif // CUBEMAPDATA 85