CppAsset.h

Engine/source/T3D/assets/CppAsset.h

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Classes:

Public Functions

DefineConsoleType(TypeCppAssetPtr , CppAsset )

Detailed Description

Public Functions

DefineConsoleType(TypeCppAssetPtr , CppAsset )

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2013 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23#ifndef CPP_ASSET_H
24#define CPP_ASSET_H
25#pragma once
26
27#ifndef _ASSET_BASE_H_
28#include "assets/assetBase.h"
29#endif
30
31#ifndef _ASSET_DEFINITION_H_
32#include "assets/assetDefinition.h"
33#endif
34
35#ifndef _STRINGUNIT_H_
36#include "string/stringUnit.h"
37#endif
38
39#ifndef _ASSET_FIELD_TYPES_H_
40#include "assets/assetFieldTypes.h"
41#endif
42
43//-----------------------------------------------------------------------------
44class CppAsset : public AssetBase
45{
46   typedef AssetBase Parent;
47
48   StringTableEntry        mCodeFile;
49   StringTableEntry        mCodePath;
50   StringTableEntry        mHeaderFile;
51   StringTableEntry        mHeaderPath;
52
53public:
54   CppAsset();
55   virtual ~CppAsset();
56
57   /// Engine.
58   static void initPersistFields();
59   virtual void copyTo(SimObject* object);
60
61   /// Declare Console Object.
62   DECLARE_CONOBJECT(CppAsset);
63
64   void                    setCppFile(const char* pCppFile);
65   inline StringTableEntry getCppFile(void) const { return mCodeFile; };
66
67   void                    setHeaderFile(const char* pHeaderFile);
68   inline StringTableEntry getHeaderFile(void) const { return mHeaderFile; };
69
70protected:
71   virtual void            initializeAsset(void);
72   virtual void            onAssetRefresh(void);
73
74   static bool setCppFile(void *obj, const char *index, const char *data) { static_cast<CppAsset*>(obj)->setCppFile(data); return false; }
75   static const char* getCppFile(void* obj, const char* data) { return static_cast<CppAsset*>(obj)->getCppFile(); }
76
77   inline StringTableEntry getCppFilePath(void) const { return mCodePath; };
78   inline StringTableEntry getHeaderFilePath(void) const { return mHeaderPath; };
79
80   static bool setHeaderFile(void *obj, const char *index, const char *data) { static_cast<CppAsset*>(obj)->setHeaderFile(data); return false; }
81   static const char* getHeaderFile(void* obj, const char* data) { return static_cast<CppAsset*>(obj)->getHeaderFile(); }
82};
83
84DefineConsoleType(TypeCppAssetPtr, CppAsset)
85
86#endif // _ASSET_BASE_H_
87
88