coverPoint.h
Engine/source/navigation/coverPoint.h
Classes:
class
Public Typedefs
CoverPointSize
Public Functions
Detailed Description
Public Typedefs
typedef CoverPoint::Size CoverPointSize
Public Functions
DefineEnumType(CoverPointSize )
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2014 Daniel Buckmaster 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _COVERPOINT_H_ 25#define _COVERPOINT_H_ 26 27#ifndef _SCENEOBJECT_H_ 28#include "scene/sceneObject.h" 29#endif 30#ifndef _GFXSTATEBLOCK_H_ 31#include "gfx/gfxStateBlock.h" 32#endif 33#ifndef _GFXVERTEXBUFFER_H_ 34#include "gfx/gfxVertexBuffer.h" 35#endif 36#ifndef _GFXPRIMITIVEBUFFER_H_ 37#include "gfx/gfxPrimitiveBuffer.h" 38#endif 39 40class BaseMatInstance; 41 42class CoverPoint : public SceneObject 43{ 44 typedef SceneObject Parent; 45 46 /// Network mask bits. 47 enum MaskBits 48 { 49 TransformMask = Parent::NextFreeMask << 0, 50 NextFreeMask = Parent::NextFreeMask << 1 51 }; 52 53public: 54 CoverPoint(); 55 virtual ~CoverPoint(); 56 57 DECLARE_CONOBJECT(CoverPoint); 58 59 /// Amount of cover provided at this point. 60 enum Size { 61 Prone, 62 Crouch, 63 Stand, 64 NumSizes 65 }; 66 67 void setSize(Size size) { mSize = size; setMaskBits(TransformMask); } 68 Size getSize() const { return mSize; } 69 70 /// Is this point occupied? 71 bool isOccupied() const { return mOccupied; } 72 void setOccupied(bool occ) { mOccupied = occ; setMaskBits(TransformMask); } 73 74 /// Get the normal of this point (i.e., the direction from which it provides cover). 75 Point3F getNormal() const; 76 77 F32 getQuality() const { return mQuality; } 78 79 bool peekLeft() const { return mPeekLeft; } 80 bool peekRight() const { return mPeekRight; } 81 bool peekOver() const { return mPeekOver; } 82 83 void setPeek(bool left, bool right, bool over) { mPeekLeft = left, mPeekRight = right, mPeekOver = over; } 84 85 /// Init static buffers for rendering. 86 static void initGFXResources(); 87 88 /// @name SceneObject 89 /// @{ 90 static void initPersistFields(); 91 92 bool onAdd(); 93 void onRemove(); 94 95 void onEditorEnable(); 96 void onEditorDisable(); 97 void inspectPostApply(); 98 99 void setTransform(const MatrixF &mat); 100 101 void prepRenderImage(SceneRenderState *state); 102 void render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat); 103 /// @} 104 105 /// @name NetObject 106 /// @{ 107 U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream); 108 void unpackUpdate(NetConnection *conn, BitStream *stream); 109 /// @} 110 111protected: 112 113private: 114 typedef GFXVertexPCN VertexType; 115 static GFXStateBlockRef smNormalSB; 116 static GFXVertexBufferHandle<VertexType> smVertexBuffer[NumSizes]; 117 118 /// Size of this point. 119 Size mSize; 120 /// Quality of this point as cover. 121 F32 mQuality; 122 123 /// Can we look left around this cover? 124 bool mPeekLeft; 125 /// Can we look right around this cover? 126 bool mPeekRight; 127 /// Can we look up over this cover? 128 bool mPeekOver; 129 130 /// Is this point currently occupied? 131 bool mOccupied; 132}; 133 134typedef CoverPoint::Size CoverPointSize; 135DefineEnumType(CoverPointSize); 136 137#endif 138