resource.h

Engine/source/core/resource.h

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Classes:

class

This template may be used to register a load signal as follows: static ResourceRegisterLoadSignal sgAuto( staticLoadFunction );.

Detailed Description

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#ifndef __RESOURCE_H__
 25#define __RESOURCE_H__
 26
 27#ifndef _DATACHUNKER_H_
 28#include "core/dataChunker.h"
 29#endif
 30
 31#ifndef _PATH_H_
 32#include "core/util/path.h"
 33#endif
 34
 35#ifndef _REFBASE_H_
 36#include "core/util/refBase.h"
 37#endif
 38
 39#ifndef _TIMECLASS_H_
 40#include "core/util/timeClass.h"
 41#endif
 42
 43#ifndef _TSIGNAL_H_
 44#include "core/util/tSignal.h"
 45#endif
 46
 47#ifndef _PLATFORMASSERT_H_
 48#include "platform/platformAssert.h"
 49#endif
 50
 51class ResourceManager;
 52
 53// This is a utility class used by the resource manager.
 54// The prime responsibility of this class is to delete
 55// a resource.  The base type is never used, but a template
 56// version is always derived that knows how to delete the
 57// particular type of resource.  Normally, one needs not
 58// worry about this class.  However, if one wants to delete
 59// a particular resource in a special manner, one may
 60// override the ResourceHolder<T>::~ResourceHolder method.
 61class ResourceHolderBase
 62{
 63public:
 64   static FreeListChunker<ResourceHolderBase> smHolderFactory;
 65
 66   virtual ~ResourceHolderBase() {}
 67   
 68   // Return void pointer to resource data.
 69   void *getResource() const { return mRes; }
 70
 71protected:
 72   // Construct a resource holder pointing at 'p'.
 73   ResourceHolderBase(void *p) : mRes(p) {}
 74
 75   void *mRes;
 76};
 77
 78// All resources are derived from this type.  The base type
 79// is only instantiated by the resource manager
 80// (the resource manager will return a base resource which a
 81// derived resource, Resource<T>, will construct itself
 82// with).  Base class handles locking and unlocking and
 83// provides several virtual functions to be defined by
 84// derived resource.
 85class ResourceBase
 86{
 87   friend class ResourceManager;
 88 
 89protected:
 90   class Header;
 91
 92public:
 93   typedef U32 Signature;
 94
 95public:
 96   ResourceBase(Header *header) { mResourceHeader = (header ? header : &smBlank); }
 97   virtual ~ResourceBase() {}
 98
 99   const Torque::Path &getPath() const
100   {
101      AssertFatal(mResourceHeader != NULL,"ResourceBase::getPath called on invalid resource");
102      return mResourceHeader->getPath();
103   }
104
105   U32   getChecksum() const
106   {
107      AssertFatal(mResourceHeader != NULL,"ResourceBase::getChecksum called on invalid resource");
108      return mResourceHeader->getChecksum();
109   }
110
111protected:
112
113   typedef void ( *NotifyUnloadFn )( const Torque::Path& path, void* resource );
114
115   class Header : public StrongRefBase
116   {
117   public:
118      Header()
119      : mSignature(0),
120         mResource(NULL),
121         mNotifyUnload( NULL )
122      {
123      }
124
125      const Torque::Path   &getPath() const { return mPath; }
126
127      Signature   getSignature() const { return mSignature; }
128      void *getResource() const { return (mResource ? mResource->getResource() : NULL); }
129      U32   getChecksum() const;
130
131      virtual void destroySelf();
132
133   private:
134      
135      friend class ResourceBase;
136      friend class ResourceManager;
137
138      Signature            mSignature;
139      ResourceHolderBase*  mResource;
140      Torque::Path         mPath;
141      NotifyUnloadFn       mNotifyUnload;
142   };
143
144protected:
145   static Header  smBlank;
146   ResourceBase() : mResourceHeader(&smBlank) {}
147
148   StrongRefPtr<Header> mResourceHeader;
149
150   void assign(const ResourceBase &inResource, void* resource = NULL);
151
152   // The following functions are virtual, but cannot be pure-virtual
153   // because we need to be able to instantiate this class.
154
155   // To be defined by derived class.  Creates a resource
156   // holder of the desired type.  Resource template handles
157   // this, so one should never need to override.
158   virtual ResourceHolderBase *createHolder(void *)
159   {
160      AssertFatal(0,"ResourceBase::createHolder: should not be called");
161      return NULL;
162   }
163
164   // Create a Resource of desired type using passed path.  Derived
165   // resource class must define this.
166   virtual void *create(const Torque::Path &path)
167   {
168      AssertFatal(0,"ResourceBase::create: should not be called");
169      return NULL;
170   }
171
172   // Return signature for desired type.
173   virtual Signature getSignature() const
174   {
175      return mResourceHeader->getSignature();
176   }
177
178   virtual Signal<bool(const Torque::Path &, void**)>   &getStaticLoadSignal()
179   {
180      AssertFatal(0,"ResourceBase::getStaticLoadSignal: should not be called");
181      static Signal<bool(const Torque::Path &, void**)>   sLoadSignal;
182
183      return sLoadSignal;
184   }
185   
186   virtual void _triggerPostLoadSignal() {}
187   virtual NotifyUnloadFn _getNotifyUnloadFn() { return ( NotifyUnloadFn ) NULL; }
188};
189
190// This is a utility class used by resource manager.  Classes derived
191// from this template pretty much just know how to delete the template's
192// type.
193template<class T> class ResourceHolder : public ResourceHolderBase
194{
195public:
196   ResourceHolder(T *t) : ResourceHolderBase(t) {}
197   virtual ~ResourceHolder() { delete ((T*)mRes); }
198};
199
200// Resource template.  When dealing with resources, this is the
201// class that will be used.  One creates resources by opening or
202// creating them via the resource manager.  The resource manager
203// returns ResourceBases, which can be used to construct any
204// type of resource (see the constructors for this template).
205// When instantiating classes using this template, it is always
206// necessary to define the create and getSignature methods.
207// The createMethod will be responsible for loading a resource
208// from disk using passed path.
209template<class T> class Resource : public ResourceBase
210{
211public:
212   Resource() {}
213   Resource(const ResourceBase &base) { assign(base); }
214
215   void operator=(const ResourceBase & base) { assign(base); }
216   T* operator->()              { return getResource(); }
217   T& operator*()               { return *getResource(); }
218   operator T*()                { return getResource(); }
219   const T* operator->() const  { return getResource(); }
220   const T& operator*() const   { return *getResource(); }
221   operator const T*() const    { return getResource(); }
222
223   void setResource(const ResourceBase & base, void* resource) { assign(base, resource); }
224
225   static Signature  signature();
226
227   /// Registering with this signal will give an opportunity to handle resource
228   /// creation before calling the create() function.  This may be used to handle
229   /// file extensions differently and allow a more plugin-like approach to
230   /// adding resources.  Using this mechanism, one could, for example, override
231   /// the default methods for loading DTS without touching the main source.
232   static Signal<bool(const Torque::Path &, void**)>  &getLoadSignal()
233   {
234      static Signal<bool(const Torque::Path &, void**)>   sLoadSignal;
235      return sLoadSignal;
236   }
237   
238   /// Register with this signal to get notified when resources of this type
239   /// have been loaded.
240   static Signal< void( Resource< T>& ) >& getPostLoadSignal()
241   {
242      static Signal< void( Resource< T>& ) > sPostLoadSignal;
243      return sPostLoadSignal;
244   }
245   
246   /// Register with this signal to get notified when resources of this type
247   /// are about to get unloaded.
248   static Signal< void( const Torque::Path&, T* ) >& getUnloadSignal()
249   {
250      static Signal< void( const Torque::Path&, T* ) > sUnloadSignal;
251      return sUnloadSignal;
252   }
253
254private:
255   T        *getResource() { return (T*)mResourceHeader->getResource(); }
256   const T  *getResource() const { return (T*)mResourceHeader->getResource(); }
257
258   Signature   getSignature() const { return Resource<T>::signature(); }
259
260   ResourceHolderBase   *createHolder(void *);
261
262   Signal<bool(const Torque::Path &, void**)>   &getStaticLoadSignal() { return getLoadSignal(); }
263   
264   static void _notifyUnload( const Torque::Path& path, void* resource ) { getUnloadSignal().trigger( path, ( T* ) resource ); }
265   
266   virtual void _triggerPostLoadSignal() { getPostLoadSignal().trigger( *this ); }
267   virtual NotifyUnloadFn _getNotifyUnloadFn() { return ( NotifyUnloadFn ) &_notifyUnload; }
268
269   // These are to be define by instantiated resources
270   // No generic version is provided...however, since
271   // base resources are instantiated by resource manager,
272   // these are not pure virtuals if undefined (but will assert)...
273   void *create(const Torque::Path &path);
274};
275
276
277template<class T> inline ResourceHolderBase *Resource<T>::createHolder(void *ptr)
278{
279   ResourceHolder<T> *resHolder = (ResourceHolder<T>*)(ResourceHolderBase::smHolderFactory.alloc());
280
281   resHolder = constructInPlace(resHolder,(T*)ptr);
282
283   return resHolder;
284}
285
286//-----------------------------------------------------------------------------
287//    Load Signal Hooks.
288//-----------------------------------------------------------------------------
289
290/// This template may be used to register a load signal as follows:
291///   static ResourceRegisterLoadSignal<T> sgAuto( staticLoadFunction );
292template <class T>
293class ResourceRegisterLoadSignal
294{
295public:
296   ResourceRegisterLoadSignal( Delegate<bool(const Torque::Path &, void **)> func )
297   {
298      Resource<T>::getLoadSignal().notify( func );
299   }
300};
301
302template< class T >
303class ResourceRegisterPostLoadSignal
304{
305   public:
306   
307      ResourceRegisterPostLoadSignal( Delegate< void( Resource< T>& ) > func )
308      {
309         Resource< T >::getPostLoadSignal().notify( func );
310      }
311};
312
313template< class T >
314class ResourceRegisterUnloadSignal
315{
316   public:
317   
318      ResourceRegisterUnloadSignal( Delegate< void( const Torque::Path&, T* ) > func )
319      {
320         Resource< T >::getUnloadSignal().notify( func );
321      }
322};
323
324#endif // __RESOURCE_H__
325