Torque3D Documentation / _generateds / colladaShapeLoader.h

colladaShapeLoader.h

Engine/source/ts/collada/colladaShapeLoader.h

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 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _COLLADA_SHAPELOADER_H_
25#define _COLLADA_SHAPELOADER_H_
26
27#ifndef _TSSHAPELOADER_H_
28#include "ts/loader/tsShapeLoader.h"
29#endif
30
31class domCOLLADA;
32class domAnimation;
33struct AnimChannels;
34
35//-----------------------------------------------------------------------------
36class ColladaShapeLoader : public TSShapeLoader
37{
38   friend TSShape* loadColladaShape(const Torque::Path &path);
39
40   domCOLLADA*             root;
41   Vector<AnimChannels*>   animations;       ///< Holds all animation channels for deletion after loading
42
43   void processAnimation(const domAnimation* anim, F32& maxEndTime, F32& minFrameTime);
44
45   void cleanup();
46
47public:
48   ColladaShapeLoader(domCOLLADA* _root);
49   ~ColladaShapeLoader();
50
51   void enumerateScene();
52   bool ignoreNode(const String& name);
53   bool ignoreMesh(const String& name);
54   void computeBounds(Box3F& bounds);
55
56   static bool canLoadCachedDTS(const Torque::Path& path);
57   static bool checkAndMountSketchup(const Torque::Path& path, String& mountPoint, Torque::Path& daePath);
58   static domCOLLADA* getDomCOLLADA(const Torque::Path& path);
59   static domCOLLADA* readColladaFile(const String& path);
60};
61
62#endif // _COLLADA_SHAPELOADER_H_
63