colladaShapeLoader.h
Engine/source/ts/collada/colladaShapeLoader.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _COLLADA_SHAPELOADER_H_ 25#define _COLLADA_SHAPELOADER_H_ 26 27#ifndef _TSSHAPELOADER_H_ 28#include "ts/loader/tsShapeLoader.h" 29#endif 30 31class domCOLLADA; 32class domAnimation; 33struct AnimChannels; 34 35//----------------------------------------------------------------------------- 36class ColladaShapeLoader : public TSShapeLoader 37{ 38 friend TSShape* loadColladaShape(const Torque::Path &path); 39 40 domCOLLADA* root; 41 Vector<AnimChannels*> animations; ///< Holds all animation channels for deletion after loading 42 43 void processAnimation(const domAnimation* anim, F32& maxEndTime, F32& minFrameTime); 44 45 void cleanup(); 46 47public: 48 ColladaShapeLoader(domCOLLADA* _root); 49 ~ColladaShapeLoader(); 50 51 void enumerateScene(); 52 bool ignoreNode(const String& name); 53 bool ignoreMesh(const String& name); 54 void computeBounds(Box3F& bounds); 55 56 static bool canLoadCachedDTS(const Torque::Path& path); 57 static bool checkAndMountSketchup(const Torque::Path& path, String& mountPoint, Torque::Path& daePath); 58 static domCOLLADA* getDomCOLLADA(const Torque::Path& path); 59 static domCOLLADA* readColladaFile(const String& path); 60}; 61 62#endif // _COLLADA_SHAPELOADER_H_ 63