Torque3D Documentation / _generateds / colladaExtensions.cpp

colladaExtensions.cpp

Engine/source/ts/collada/colladaExtensions.cpp

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#include "platform/platform.h"
25
26#include "math/mRandom.h"
27#include "ts/collada/colladaExtensions.h"
28
29/// Check if any of the MAYA texture transform elements are animated within
30/// the interval
31bool ColladaExtension_effect::animatesTextureTransform(F32 start, F32 end)
32{
33   return repeatU.isAnimated(start, end)           || repeatV.isAnimated(start, end)         ||
34          offsetU.isAnimated(start, end)           || offsetV.isAnimated(start, end)         ||
35          rotateUV.isAnimated(start, end)          || noiseU.isAnimated(start, end)          ||
36          noiseV.isAnimated(start, end);
37}
38
39/// Apply the MAYA texture transform to the given UV coordinates
40void ColladaExtension_effect::applyTextureTransform(Point2F& uv, F32 time)
41{
42   // This function will be called for every tvert, every frame. So cache the
43   // texture transform parameters to avoid interpolating them every call (since
44   // they are constant for all tverts for a given 't')
45   if (time != lastAnimTime) {
46      // Update texture transform
47      textureTransform.set(EulerF(0, 0, rotateUV.getValue(time)));
48      textureTransform.setPosition(Point3F(
49         offsetU.getValue(time) + noiseU.getValue(time)*gRandGen.randF(),
50         offsetV.getValue(time) + noiseV.getValue(time)*gRandGen.randF(),
51         0));
52      textureTransform.scale(Point3F(repeatU.getValue(time), repeatV.getValue(time), 1.0f));
53
54      lastAnimTime = time;
55   }
56
57   // Apply texture transform
58   Point3F result;
59   textureTransform.mulP(Point3F(uv.x, uv.y, 0), &result);
60
61   uv.x = result.x;
62   uv.y = result.y;
63}
64