Torque3D Documentation / _generateds / colladaAppSequence.h

colladaAppSequence.h

Engine/source/ts/collada/colladaAppSequence.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _COLLADA_APPSEQUENCE_H_
25#define _COLLADA_APPSEQUENCE_H_
26
27#ifndef _APPSEQUENCE_H_
28#include "ts/loader/appSequence.h"
29#endif
30
31class domAnimation_clip;
32class ColladaExtension_animation_clip;
33
34class ColladaAppSequence : public AppSequence
35{
36   const domAnimation_clip*            pClip;
37   ColladaExtension_animation_clip*    clipExt;
38
39   F32      seqStart;
40   F32      seqEnd;
41
42   void setAnimationActive(const domAnimation* anim, bool active);
43
44public:
45   ColladaAppSequence(const domAnimation_clip* clip);
46   ~ColladaAppSequence();
47
48   void setActive(bool active);
49
50   const domAnimation_clip* getClip() const { return pClip; }
51
52   S32 getNumTriggers();
53   void getTrigger(S32 index, TSShape::Trigger& trigger);
54
55   const char* getName() const;
56
57   F32 getStart() const { return seqStart; }
58   F32 getEnd() const { return seqEnd; }
59   void setEnd(F32 end) { seqEnd = end; }
60
61   U32 getFlags() const;
62   F32 getPriority();
63   F32 getBlendRefTime();
64};
65
66#endif // _COLLADA_APPSEQUENCE_H_
67