colladaAppSequence.h
Engine/source/ts/collada/colladaAppSequence.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _COLLADA_APPSEQUENCE_H_ 25#define _COLLADA_APPSEQUENCE_H_ 26 27#ifndef _APPSEQUENCE_H_ 28#include "ts/loader/appSequence.h" 29#endif 30 31class domAnimation_clip; 32class ColladaExtension_animation_clip; 33 34class ColladaAppSequence : public AppSequence 35{ 36 const domAnimation_clip* pClip; 37 ColladaExtension_animation_clip* clipExt; 38 39 F32 seqStart; 40 F32 seqEnd; 41 42 void setAnimationActive(const domAnimation* anim, bool active); 43 44public: 45 ColladaAppSequence(const domAnimation_clip* clip); 46 ~ColladaAppSequence(); 47 48 void setActive(bool active); 49 50 const domAnimation_clip* getClip() const { return pClip; } 51 52 S32 getNumTriggers(); 53 void getTrigger(S32 index, TSShape::Trigger& trigger); 54 55 const char* getName() const; 56 57 F32 getStart() const { return seqStart; } 58 F32 getEnd() const { return seqEnd; } 59 void setEnd(F32 end) { seqEnd = end; } 60 61 U32 getFlags() const; 62 F32 getPriority(); 63 F32 getBlendRefTime(); 64}; 65 66#endif // _COLLADA_APPSEQUENCE_H_ 67