colladaAppNode.h
Engine/source/ts/collada/colladaAppNode.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _COLLADA_APPNODE_H_ 25#define _COLLADA_APPNODE_H_ 26 27#ifndef _TDICTIONARY_H_ 28#include "core/util/tDictionary.h" 29#endif 30#ifndef _APPNODE_H_ 31#include "ts/loader/appNode.h" 32#endif 33#ifndef _COLLADA_EXTENSIONS_H_ 34#include "ts/collada/colladaExtensions.h" 35#endif 36 37class ColladaAppNode : public AppNode 38{ 39 typedef AppNode Parent; 40 friend class ColladaAppMesh; 41 42 MatrixF getTransform(F32 time); 43 void buildMeshList(); 44 void buildChildList(); 45 46protected: 47 48 const domNode* p_domNode; ///< Pointer to the node in the Collada DOM 49 ColladaAppNode* appParent; ///< Parent node in Collada-space 50 ColladaExtension_node* nodeExt; ///< node extension 51 Vector<AnimatedFloatList> nodeTransforms; ///< Ordered vector of node transform elements (scale, translate etc) 52 bool invertMeshes; ///< True if this node's coordinate space is inverted (left handed) 53 54 Map<StringTableEntry, F32> mProps; ///< Hash of float properties (converted to int or bool as needed) 55 56 F32 lastTransformTime; ///< Time of the last transform lookup (getTransform) 57 MatrixF lastTransform; ///< Last transform lookup (getTransform) 58 bool defaultTransformValid; ///< Flag indicating whether the defaultNodeTransform is valid 59 MatrixF defaultNodeTransform; ///< Transform at DefaultTime 60 61public: 62 63 ColladaAppNode(const domNode* node, ColladaAppNode* parent = 0); 64 virtual ~ColladaAppNode() 65 { 66 delete nodeExt; 67 mProps.clear(); 68 } 69 70 const domNode* getDomNode() const { return p_domNode; } 71 72 //----------------------------------------------------------------------- 73 const char *getName() { return mName; } 74 const char *getParentName() { return mParentName; } 75 76 bool isEqual(AppNode* node) 77 { 78 const ColladaAppNode* appNode = dynamic_cast<const ColladaAppNode*>(node); 79 return (appNode && (appNode->p_domNode == p_domNode)); 80 } 81 82 // Property look-ups: only float properties are stored, the rest are 83 // converted from floats as needed 84 bool getFloat(const char* propName, F32& defaultVal) 85 { 86 Map<StringTableEntry,F32>::Iterator itr = mProps.find(propName); 87 if (itr != mProps.end()) 88 defaultVal = itr->value; 89 return false; 90 } 91 bool getInt(const char* propName, S32& defaultVal) 92 { 93 F32 value = defaultVal; 94 bool ret = getFloat(propName, value); 95 defaultVal = (S32)value; 96 return ret; 97 } 98 bool getBool(const char* propName, bool& defaultVal) 99 { 100 F32 value = defaultVal; 101 bool ret = getFloat(propName, value); 102 defaultVal = (value != 0); 103 return ret; 104 } 105 106 MatrixF getNodeTransform(F32 time); 107 bool animatesTransform(const AppSequence* appSeq); 108 bool isParentRoot() { return (appParent == NULL); } 109}; 110 111#endif // _COLLADA_APPNODE_H_ 112