Torque3D Documentation / _generateds / colladaAppMaterial.cpp

colladaAppMaterial.cpp

Engine/source/ts/collada/colladaAppMaterial.cpp

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Detailed Description

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#include "platform/platform.h"
 25
 26#include "ts/loader/tsShapeLoader.h"
 27#include "ts/collada/colladaAppMaterial.h"
 28#include "ts/collada/colladaUtils.h"
 29#include "ts/tsMaterialList.h"
 30#include "materials/materialManager.h"
 31
 32using namespace ColladaUtils;
 33
 34#ifndef TORQUE_ASSIMP
 35
 36String AppMaterial::cleanString(const String& str)
 37{
 38   String cleanStr(str);
 39
 40   // Replace invalid characters with underscores
 41   const String badChars(" -,.+=*/");
 42   for (String::SizeType i = 0; i < badChars.length(); i++)
 43      cleanStr.replace(badChars[i], '_');
 44
 45   // Prefix with an underscore if string starts with a number
 46   if ((cleanStr[0] >= '0') && (cleanStr[0] <= '9'))
 47      cleanStr.insert(0, '_');
 48
 49   return cleanStr;
 50}
 51
 52#endif // !TORQUE_ASSIMP
 53
 54//------------------------------------------------------------------------------
 55
 56ColladaAppMaterial::ColladaAppMaterial(const char* matName)
 57:  mat(0),
 58   effect(0),
 59   effectExt(0)
 60{
 61   name = matName;
 62
 63   // Set some defaults
 64   flags |= TSMaterialList::S_Wrap;
 65   flags |= TSMaterialList::T_Wrap;
 66
 67   diffuseColor = LinearColorF::ONE;
 68
 69   roughness = 0.0f;
 70   metalness = 0.0f;
 71   doubleSided = false;
 72}
 73
 74ColladaAppMaterial::ColladaAppMaterial(const domMaterial *pMat)
 75:  mat(pMat),
 76   diffuseColor(LinearColorF::ONE),
 77   roughness(0.0f),
 78   metalness(0.0f),
 79   doubleSided(false)
 80{
 81   // Get the effect element for this material
 82   effect = daeSafeCast<domEffect>(mat->getInstance_effect()->getUrl().getElement());
 83   effectExt = new ColladaExtension_effect(effect);
 84
 85   // Get the <profile_COMMON>, <diffuse> and <specular> elements
 86   const domProfile_COMMON* commonProfile = ColladaUtils::findEffectCommonProfile(effect);
 87   const domCommon_color_or_texture_type_complexType* domDiffuse = findEffectDiffuse(effect);
 88
 89   // Wrap flags
 90   if (effectExt->wrapU)
 91      flags |= TSMaterialList::S_Wrap;
 92   if (effectExt->wrapV)
 93      flags |= TSMaterialList::T_Wrap;
 94
 95   // Set material attributes
 96   if (commonProfile) {
 97
 98      F32 transparency = 0.0f;
 99      if (commonProfile->getTechnique()->getConstant()) {
100         const domProfile_COMMON::domTechnique::domConstant* constant = commonProfile->getTechnique()->getConstant();
101         diffuseColor.set(1.0f, 1.0f, 1.0f, 1.0f);
102         resolveFloat(constant->getReflectivity(), &metalness);
103         resolveTransparency(constant, &transparency);
104      }
105      else if (commonProfile->getTechnique()->getLambert()) {
106         const domProfile_COMMON::domTechnique::domLambert* lambert = commonProfile->getTechnique()->getLambert();
107         resolveColor(lambert->getDiffuse(), &diffuseColor);
108         resolveFloat(lambert->getReflectivity(), &metalness);
109         resolveTransparency(lambert, &transparency);
110      }
111      else if (commonProfile->getTechnique()->getPhong()) {
112         const domProfile_COMMON::domTechnique::domPhong* phong = commonProfile->getTechnique()->getPhong();
113         resolveColor(phong->getDiffuse(), &diffuseColor);
114         resolveFloat(phong->getShininess(), &roughness);
115         resolveTransparency(phong, &transparency);
116      }
117      else if (commonProfile->getTechnique()->getBlinn()) {
118         const domProfile_COMMON::domTechnique::domBlinn* blinn = commonProfile->getTechnique()->getBlinn();
119         resolveColor(blinn->getDiffuse(), &diffuseColor);
120         resolveFloat(blinn->getShininess(), &roughness);
121         resolveTransparency(blinn, &transparency);
122      }
123
124      // Normalize specularPower (1-128). Values > 1 are assumed to be
125      // already normalized.
126      if (roughness <= 1.0f)
127          roughness *= 128;
128      roughness = mClampF(roughness, 1.0f, 128.0f);
129
130      // Set translucency
131      if (transparency != 0.0f) {
132         flags |= TSMaterialList::Translucent;
133         if (transparency > 1.0f) {
134            flags |= TSMaterialList::Additive;
135            diffuseColor.alpha = transparency - 1.0f;
136         }
137         else if (transparency < 0.0f) {
138            flags |= TSMaterialList::Subtractive;
139            diffuseColor.alpha = -transparency;
140         }
141         else {
142            diffuseColor.alpha = transparency;
143         }
144      }
145      else
146         diffuseColor.alpha = 1.0f;
147   }
148
149   // Double-sided flag
150   doubleSided = effectExt->double_sided;
151
152   // Get the paths for the various textures => Collada indirection at its finest!
153   // <texture>.<newparam>.<sampler2D>.<source>.<newparam>.<surface>.<init_from>.<image>.<init_from>
154   diffuseMap = getSamplerImagePath(effect, getTextureSampler(effect, domDiffuse));
155   normalMap = getSamplerImagePath(effect, effectExt->bumpSampler);
156
157   // Set the material name
158   name = ColladaUtils::getOptions().matNamePrefix;
159   if ( ColladaUtils::getOptions().useDiffuseNames )
160   {
161      Torque::Path diffusePath( diffuseMap );
162      name += diffusePath.getFileName();
163   }
164   else
165   {
166      name += _GetNameOrId(mat);
167   }
168}
169
170void ColladaAppMaterial::resolveFloat(const domCommon_float_or_param_type* value, F32* dst)
171{
172   if (value && value->getFloat()) {
173      *dst = value->getFloat()->getValue();
174   }
175}
176
177void ColladaAppMaterial::resolveColor(const domCommon_color_or_texture_type* value, LinearColorF* dst)
178{
179   if (value && value->getColor()) {
180      dst->red = value->getColor()->getValue()[0];
181      dst->green = value->getColor()->getValue()[1];
182      dst->blue = value->getColor()->getValue()[2];
183      dst->alpha = value->getColor()->getValue()[3];
184   }
185}
186
187// Generate a new Material object
188Material *ColladaAppMaterial::createMaterial(const Torque::Path& path) const
189{
190   // The filename and material name are used as TorqueScript identifiers, so
191   // clean them up first
192   String cleanFile = cleanString(TSShapeLoader::getShapePath().getFileName());
193   String cleanName = cleanString(getName());
194
195   // Prefix the material name with the filename (if not done already by TSShapeConstructor prefix)
196   if (!cleanName.startsWith(cleanFile))
197      cleanName = cleanFile + "_" + cleanName;
198
199   // Determine the blend operation for this material
200   Material::BlendOp blendOp = (flags & TSMaterialList::Translucent) ? Material::LerpAlpha : Material::None;
201   if (flags & TSMaterialList::Additive)
202      blendOp = Material::Add;
203   else if (flags & TSMaterialList::Subtractive)
204      blendOp = Material::Sub;
205
206   // Create the Material definition
207   const String oldScriptFile = Con::getVariable("$Con::File");
208   Con::setVariable("$Con::File", path.getFullPath());   // modify current script path so texture lookups are correct
209   Material *newMat = MATMGR->allocateAndRegister( cleanName, getName() );
210   Con::setVariable("$Con::File", oldScriptFile);        // restore script path
211
212   newMat->mDiffuseMapFilename[0] = diffuseMap;
213   newMat->mNormalMapFilename[0] = normalMap;
214
215   newMat->mDiffuse[0] = diffuseColor;
216   newMat->mRoughness[0] = roughness;
217   newMat->mMetalness[0] = metalness;
218
219   newMat->mDoubleSided = doubleSided;
220   newMat->mTranslucent = (bool)(flags & TSMaterialList::Translucent);
221   newMat->mTranslucentBlendOp = blendOp;
222
223   return newMat;
224}
225