cloudLayer.h
Engine/source/environment/cloudLayer.h
Classes:
class
Public Defines
define
TEX_COUNT() 3
Public Functions
GFXDeclareVertexFormat(GFXCloudVertex )
Detailed Description
Public Defines
TEX_COUNT() 3
Public Functions
GFXDeclareVertexFormat(GFXCloudVertex )
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _CLOUDLAYER_H_ 25#define _CLOUDLAYER_H_ 26 27#ifndef _SCENEOBJECT_H_ 28#include "scene/sceneObject.h" 29#endif 30#ifndef _GFXTEXTUREHANDLE_H_ 31#include "gfx/gfxTextureHandle.h" 32#endif 33#ifndef _GFXVERTEXBUFFER_H_ 34#include "gfx/gfxVertexBuffer.h" 35#endif 36#ifndef _GFXPRIMITIVEBUFFER_H_ 37#include "gfx/gfxPrimitiveBuffer.h" 38#endif 39#ifndef _MATINSTANCE_H_ 40#include "materials/matInstance.h" 41#endif 42 43GFXDeclareVertexFormat( GFXCloudVertex ) 44{ 45 Point3F point; 46 Point3F normal; 47 Point3F binormal; 48 Point3F tangent; 49 Point2F texCoord; 50}; 51 52class CloudLayer : public SceneObject 53{ 54 typedef SceneObject Parent; 55 56 enum 57 { 58 CloudLayerMask = Parent::NextFreeMask, 59 NextFreeMask = Parent::NextFreeMask << 1, 60 }; 61 62 #define TEX_COUNT 3 63 64public: 65 66 CloudLayer(); 67 virtual ~CloudLayer() {} 68 69 DECLARE_CONOBJECT( CloudLayer ); 70 71 // ConsoleObject 72 virtual bool onAdd(); 73 virtual void onRemove(); 74 static void initPersistFields(); 75 virtual void inspectPostApply(); 76 77 // NetObject 78 virtual U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream ); 79 virtual void unpackUpdate( NetConnection *conn, BitStream *stream ); 80 81 // SceneObject 82 void prepRenderImage( SceneRenderState *state ); 83 void renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *mi ); 84 85protected: 86 87 void _initTexture(); 88 void _initBuffers(); 89 90protected: 91 92 static U32 smVertStride; 93 static U32 smStrideMinusOne; 94 static U32 smVertCount; 95 static U32 smTriangleCount; 96 97 GFXTexHandle mTexture; 98 99 GFXShaderRef mShader; 100 101 GFXStateBlockRef mStateblock; 102 103 GFXShaderConstBufferRef mShaderConsts; 104 GFXShaderConstHandle *mModelViewProjSC; 105 GFXShaderConstHandle *mAmbientColorSC; 106 GFXShaderConstHandle *mSunColorSC; 107 GFXShaderConstHandle *mSunVecSC; 108 GFXShaderConstHandle *mTexOffsetSC[3]; 109 GFXShaderConstHandle *mTexScaleSC; 110 GFXShaderConstHandle *mBaseColorSC; 111 GFXShaderConstHandle *mCoverageSC; 112 GFXShaderConstHandle *mExposureSC; 113 GFXShaderConstHandle *mEyePosWorldSC; 114 GFXShaderConstHandle *mNormalHeightMapSC; 115 116 GFXVertexBufferHandle<GFXCloudVertex> mVB; 117 GFXPrimitiveBufferHandle mPB; 118 119 Point2F mTexOffset[3]; 120 U32 mLastTime; 121 122 // Fields... 123 124 String mTextureName; 125 F32 mTexScale[TEX_COUNT]; 126 Point2F mTexDirection[TEX_COUNT]; 127 F32 mTexSpeed[TEX_COUNT]; 128 129 LinearColorF mBaseColor; 130 F32 mExposure; 131 F32 mCoverage; 132 F32 mWindSpeed; 133 F32 mHeight; 134}; 135 136 137#endif // _CLOUDLAYER_H_ 138