Torque3D Documentation / _generateds / clippedPolyList.h

clippedPolyList.h

Engine/source/collision/clippedPolyList.h

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Classes:

class

The clipped polylist class takes the geometry passed to it and clips it against the PlaneList set.

Public Defines

Detailed Description

Public Defines

CLIPPEDPOLYLIST_FLAG_ALLOWCLIPPING() 0x01
  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#ifndef _CLIPPEDPOLYLIST_H_
 25#define _CLIPPEDPOLYLIST_H_
 26
 27#ifndef _MMATH_H_
 28#include "math/mMath.h"
 29#endif
 30#ifndef _TVECTORSPEC_H_
 31#include "core/util/tVectorSpecializations.h"
 32#endif
 33#ifndef _ABSTRACTPOLYLIST_H_
 34#include "collision/abstractPolyList.h"
 35#endif
 36
 37
 38#define CLIPPEDPOLYLIST_FLAG_ALLOWCLIPPING      0x01
 39
 40
 41/// The clipped polylist class takes the geometry passed to it and clips 
 42/// it against the PlaneList set.
 43///
 44/// It also contains helper functions for 
 45/// @see AbstractPolyList
 46class ClippedPolyList : public AbstractPolyList
 47{
 48   void memcpy(U32* d, U32* s,U32 size);
 49
 50public:
 51   struct Vertex {
 52      Point3F point;
 53      U32 mask = 0;
 54   };
 55
 56   struct Poly {
 57      PlaneF plane;
 58      SceneObject* object;
 59      BaseMatInstance* material;
 60
 61      U32 vertexStart;
 62      U32 vertexCount;
 63      U32 surfaceKey;
 64     U32 polyFlags;
 65     Poly() :object(NULL), material(NULL), vertexStart(0), vertexCount(0), surfaceKey(0), polyFlags(0) {}
 66     ~Poly() {}
 67   };
 68
 69   /// ???
 70   static bool allowClipping;
 71
 72   typedef Vector<PlaneF> PlaneList;
 73   typedef Vector<Vertex> VertexList;
 74   typedef Vector<Poly> PolyList;
 75   typedef FastVector<U32> IndexList;
 76
 77   typedef PlaneList::iterator PlaneListIterator;
 78   typedef VertexList::iterator VertexListIterator;
 79   typedef PolyList::iterator PolyListIterator;
 80   typedef IndexList::iterator IndexListIterator;
 81
 82   // Internal data
 83   PolyList   mPolyList;
 84   VertexList mVertexList;
 85   IndexList  mIndexList;
 86
 87   // Temporary lists used by triangulate and kept
 88   // here to reduce memory allocations.
 89   PolyList    mTempPolyList;
 90   IndexList   mTempIndexList;
 91
 92   const static U32 IndexListReserveSize = 128;
 93
 94   /// The per-vertex normals.
 95   /// @see generateNormals()
 96   Vector<VectorF> mNormalList;
 97
 98   PlaneList mPolyPlaneList;
 99
100   /// The list of planes to clip against.
101   ///
102   /// This should be set before filling the polylist.
103   PlaneList mPlaneList;
104   
105   /// If non-zero any poly facing away from this 
106   /// normal is removed from the list.
107   /// 
108   /// This should be set before filling the polylist.
109   VectorF mNormal;
110
111   /// If the dot product result between a poly's normal and mNormal is greater 
112   /// than this value it will be rejected.
113   /// The default value is 0.  
114   /// 90 degrees = mCos( mDegToRad( 90.0f ) = 0
115   F32 mNormalTolCosineRadians;
116
117   //
118   ClippedPolyList();
119   ~ClippedPolyList();
120   void clear();
121
122   // AbstractPolyList
123   bool isEmpty() const;
124   U32 addPoint(const Point3F& p);
125   U32 addPointAndNormal(const Point3F& p, const Point3F& normal);
126   U32 addPlane(const PlaneF& plane);
127   void begin(BaseMatInstance* material,U32 surfaceKey);
128   void plane(U32 v1,U32 v2,U32 v3);
129   void plane(const PlaneF& p);
130   void plane(const U32 index);
131   void vertex(U32 vi);
132   void end();
133
134   /// Often after clipping you'll end up with orphan verticies
135   /// that are unused by the poly list.  This removes these unused
136   /// verts and updates the index list.
137   void cullUnusedVerts();
138   
139   /// This breaks all polys in the polylist into triangles.
140   void triangulate();
141   
142   /// Generates averaged normals from the poly normals.
143   /// @see mNormalList
144   void generateNormals();
145
146  protected:
147
148   // AbstractPolyList
149   const PlaneF& getIndexedPlane(const U32 index);
150};
151
152
153#endif
154