cameraFXMgr.h

Engine/source/T3D/fx/cameraFXMgr.h

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Public Variables

CameraFXManager gCamFXMgr 
  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#ifndef _CAMERAFXMGR_H_
 25#define _CAMERAFXMGR_H_
 26
 27#ifndef _TORQUE_LIST_
 28#include "core/util/tList.h"
 29#endif
 30#ifndef _MPOINT3_H_
 31#include "math/mPoint3.h"
 32#endif
 33#ifndef _MMATRIX_H_
 34#include "math/mMatrix.h"
 35#endif
 36
 37//**************************************************************************
 38// Abstract camera effect template
 39//**************************************************************************
 40class CameraFX
 41{
 42protected:
 43   MatrixF  mCamFXTrans;
 44   F32      mElapsedTime;
 45   F32      mDuration;
 46
 47public:
 48   CameraFX();
 49   virtual ~CameraFX() { }
 50
 51   MatrixF &   getTrans(){ return mCamFXTrans; }
 52   virtual bool isExpired(){ return mElapsedTime >= mDuration; }
 53   void        setDuration( F32 duration ){ mDuration = duration; }
 54
 55   virtual void update( F32 dt );
 56};
 57
 58//--------------------------------------------------------------------------
 59// Camera shake effect
 60//--------------------------------------------------------------------------
 61class CameraShake : public CameraFX
 62{
 63   typedef CameraFX Parent;
 64
 65   VectorF mFreq;  // these are vectors to represent these values in 3D
 66   VectorF mStartAmp;
 67   VectorF mAmp;
 68   VectorF mTimeOffset;
 69   F32     mFalloff;
 70
 71public:
 72
 73   /// Is controlled by someone else, ignore duration and do not delete.
 74   bool remoteControlled;
 75   bool isAdded;
 76
 77   CameraShake();
 78
 79   void init();
 80   void fadeAmplitude();
 81   void setFalloff( F32 falloff ){ mFalloff = falloff; }
 82   void setFrequency( VectorF &freq ){ mFreq = freq; }
 83   void setAmplitude( VectorF &amp ){ mStartAmp = amp; }
 84   bool isExpired();
 85
 86   virtual void update( F32 dt );
 87};
 88
 89
 90//**************************************************************************
 91// CameraFXManager
 92//**************************************************************************
 93class CameraFXManager
 94{
 95   typedef CameraFX * CameraFXPtr;
 96
 97   MatrixF              mCamFXTrans;
 98   typedef Torque::List<CameraFXPtr> CamFXList;
 99   CamFXList mFXList;
100
101public:
102   void addFX( CameraFX *newFX );
103   void removeFX( CameraFX *fx );
104   void        clear();
105   MatrixF &   getTrans(){ return mCamFXTrans; }
106   void        update( F32 dt );
107
108   CameraFXManager();
109   ~CameraFXManager();
110};
111
112extern CameraFXManager gCamFXMgr;
113
114
115#endif
116