Torque3D Documentation / _generateds / c_simdatablockInterface.cpp

c_simdatablockInterface.cpp

Engine/source/cinterface/c_simdatablockInterface.cpp

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Public Functions

DefineNewEngineMethod(SimDataBlock , AssignId , void , () , "" )
DefineNewEngineMethod(SimDataBlock , Preload , void , () , "" )

Detailed Description

Public Functions

DefineNewEngineMethod(SimDataBlock , AssignId , void , () , "" )

DefineNewEngineMethod(SimDataBlock , Preload , void , () , "" )

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#include "console/simDatablock.h"
25#include "console/engineAPI.h"
26
27DefineNewEngineMethod(SimDataBlock, AssignId, void, (),, "")
28{
29   object->assignId();
30}
31
32DefineNewEngineMethod(SimDataBlock, Preload, void, (),, "")
33{
34   static String errorStr;
35   if (!object->preload(true, errorStr))
36   {
37      Con::errorf(ConsoleLogEntry::General, "Preload failed for %s: %s.",
38         object->getName(), errorStr.c_str());
39      object->deleteObject();
40   }
41}
42