btWorld.h

Engine/source/T3D/physics/bullet/btWorld.h

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Detailed Description

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#ifndef _BTWORLD_H_
 25#define _BTWORLD_H_
 26
 27#ifndef _T3D_PHYSICS_PHYSICSWORLD_H_
 28#include "T3D/physics/physicsWorld.h"
 29#endif
 30#ifndef _T3D_PHYSICS_BTDEBUGDRAW_H_
 31#include "T3D/physics/bullet/btDebugDraw.h"
 32#endif
 33#ifndef _BULLET_H_
 34#include "T3D/physics/bullet/bt.h"
 35#endif
 36#ifndef _TVECTOR_H_
 37#include "core/util/tVector.h"
 38#endif
 39
 40class ProcessList;
 41class PhysicsBody;
 42
 43
 44class BtWorld : public PhysicsWorld
 45{
 46protected:
 47
 48   BtDebugDraw mDebugDraw;
 49
 50   F32 mEditorTimeScale;
 51
 52   btDynamicsWorld *mDynamicsWorld;
 53   btBroadphaseInterface *mBroadphase;
 54   btCollisionDispatcher *mDispatcher;
 55   btConstraintSolver *mSolver;
 56   btDefaultCollisionConfiguration *mCollisionConfiguration;
 57
 58   bool mErrorReport;
 59
 60   bool  mIsEnabled;
 61
 62   bool mIsSimulating;
 63
 64   U32 mTickCount;
 65
 66   ProcessList *mProcessList;
 67
 68   void _destroy();
 69
 70public:
 71
 72   BtWorld();
 73   virtual ~BtWorld();
 74
 75   // PhysicWorld
 76   virtual bool initWorld( bool isServer, ProcessList *processList );
 77   virtual void destroyWorld();
 78   virtual bool castRay( const Point3F &startPnt, const Point3F &endPnt, RayInfo *ri, const Point3F &impulse );
 79   virtual PhysicsBody* castRay( const Point3F &start, const Point3F &end, U32 bodyTypes );
 80   virtual void explosion( const Point3F &pos, F32 radius, F32 forceMagnitude );   
 81   virtual void onDebugDraw( const SceneRenderState *state );
 82   virtual void reset();
 83   virtual bool isEnabled() const { return mIsEnabled; }
 84
 85   btDynamicsWorld* getDynamicsWorld() const { return mDynamicsWorld; }
 86
 87   void tickPhysics( U32 elapsedMs );
 88   void getPhysicsResults();
 89   bool isWritable() const { return !mIsSimulating; }
 90
 91   void setEnabled( bool enabled );
 92   bool getEnabled() const { return mIsEnabled; }
 93
 94   void setEditorTimeScale( F32 timeScale ) { mEditorTimeScale = timeScale; }
 95   const F32 getEditorTimeScale() const { return mEditorTimeScale; }
 96
 97};
 98
 99#endif // _BTWORLD_H_
100