btPlugin.h
Engine/source/T3D/physics/bullet/btPlugin.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _T3D_PHYSICS_BTPLUGIN_H_ 25#define _T3D_PHYSICS_BTPLUGIN_H_ 26 27#ifndef _T3D_PHYSICS_PHYSICSPLUGIN_H_ 28#include "T3D/physics/physicsPlugin.h" 29#endif 30 31 32class BtPlugin : public PhysicsPlugin 33{ 34public: 35 36 BtPlugin(); 37 ~BtPlugin(); 38 39 /// Create function for factory. 40 static PhysicsPlugin* create(); 41 42 // PhysicsPlugin 43 virtual void destroyPlugin(); 44 virtual void reset(); 45 virtual PhysicsCollision* createCollision(); 46 virtual PhysicsBody* createBody(); 47 virtual PhysicsPlayer* createPlayer(); 48 virtual bool isSimulationEnabled() const; 49 virtual void enableSimulation( const String &worldName, bool enable ); 50 virtual void setTimeScale( const F32 timeScale ); 51 virtual const F32 getTimeScale() const; 52 virtual bool createWorld( const String &worldName ); 53 virtual void destroyWorld( const String &worldName ); 54 virtual PhysicsWorld* getWorld( const String &worldName ) const; 55 virtual PhysicsWorld* getWorld() const; 56 virtual U32 getWorldCount() const; 57}; 58 59#endif // _T3D_PHYSICS_PXPLUGIN_H_ 60