btDebugDraw.h
Engine/source/T3D/physics/bullet/btDebugDraw.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _T3D_PHYSICS_BTDEBUGDRAW_H_ 25#define _T3D_PHYSICS_BTDEBUGDRAW_H_ 26 27#ifndef _BULLET_H_ 28#include "T3D/physics/bullet/bt.h" 29#endif 30 31class Frustum; 32 33 34class BtDebugDraw : public btIDebugDraw 35{ 36protected: 37 38 /// The number of verts we've used in rendering. 39 U32 mVertexCount; 40 41 /// The frustum to use for culling or NULL. 42 const Frustum *mCuller; 43 44public: 45 46 BtDebugDraw() 47 : mVertexCount( 0 ), 48 mCuller( NULL ) 49 { 50 } 51 52 /// Sets the culler which we use to cull out primitives 53 /// that are completely offscreen. 54 void setCuller( const Frustum *culler ) { mCuller = culler; } 55 56 /// Call this after debug drawing to submit any 57 /// remaining primitives for rendering. 58 void flush(); 59 60 // btIDebugDraw 61 virtual void drawLine( const btVector3 &from, const btVector3 &to, const btVector3 &color ); 62 virtual void drawTriangle(const btVector3& v0,const btVector3& v1,const btVector3& v2,const btVector3& color, btScalar /*alpha*/); 63 virtual void drawContactPoint( const btVector3 &PointOnB, const btVector3 &normalOnB, btScalar distance, int lifeTime, const btVector3 &color ); 64 virtual void reportErrorWarning( const char *warningString ) {} 65 virtual void draw3dText( const btVector3 &location, const char *textString ) {} 66 virtual void setDebugMode( int debugMode ) {} 67 virtual int getDebugMode() const { return DBG_DrawWireframe; } 68}; 69 70 71#endif // _T3D_PHYSICS_BTDEBUGDRAW_H_ 72