bt.h

Engine/source/T3D/physics/bullet/bt.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _BULLET_H_
25#define _BULLET_H_
26
27// NOTE: We set these defines which bullet needs here.
28#if defined TORQUE_OS_WIN && !defined(WIN32)
29#define WIN32
30#endif
31
32#ifdef TORQUE_CPU_X86
33#define __BT_SKIP_UINT64_H
34#endif
35
36// NOTE: All the Bullet includes we use should be here and
37// nowhere else.... beware!
38
39#include <btBulletDynamicsCommon.h>
40#include <BulletCollision/CollisionDispatch/btGhostObject.h>
41#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
42
43#endif // _BULLET_H_
44