bt.h
Engine/source/T3D/physics/bullet/bt.h
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _BULLET_H_ 25#define _BULLET_H_ 26 27// NOTE: We set these defines which bullet needs here. 28#if defined TORQUE_OS_WIN && !defined(WIN32) 29#define WIN32 30#endif 31 32#ifdef TORQUE_CPU_X86 33#define __BT_SKIP_UINT64_H 34#endif 35 36// NOTE: All the Bullet includes we use should be here and 37// nowhere else.... beware! 38 39#include <btBulletDynamicsCommon.h> 40#include <BulletCollision/CollisionDispatch/btGhostObject.h> 41#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h> 42 43#endif // _BULLET_H_ 44