bitRender.h
Engine/source/core/bitRender.h
Classes:
class
Functions for rendering to 1bpp bitmaps.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _BITRENDER_H_ 25#define _BITRENDER_H_ 26 27#ifndef _MMATH_H_ 28#include "math/mMath.h" 29#endif 30 31/// Functions for rendering to 1bpp bitmaps. 32/// 33/// Used primarily for fast shadow rendering. 34struct BitRender 35{ 36 /// Render a triangle to a bitmap of 1-bit per pixel and size dim X dim. 37 static void render(const Point2I *, const Point2I *, const Point2I *, S32 dim, U32 * bits); 38 39 /// Render a number of triangle strips to 1-bit per pixel bmp of size dim by dim. 40 static void render_strips(const U8 * draw, S32 numDraw, S32 szDraw, const U16 * indices, const Point2I * points, S32 dim, U32 * bits); 41 42 /// Render a number of triangles to 1-bit per pixel bmp of size dim by dim. 43 static void render_tris(const U8 * draw, S32 numDraw, S32 szDraw, const U16 * indices, const Point2I * points, S32 dim, U32 * bits); 44 45 /// @name Render Bits 46 /// These are used to convert a 1bpp bitmap to an 8bpp bitmap. 47 /// 48 /// @see Shadow::endRenderToBitmap 49 /// @{ 50 51 /// Render bits to the bitmap. 52 static void bitTo8Bit(U32 * bits, U32 * eightBits, S32 dim); 53 54 /// Render bits to the bitmap, with gaussian pass. 55 static void bitTo8Bit_3(U32 * bits, U32 * eightBits, S32 dim); 56 /// @} 57}; 58 59#endif // _BIT_RENDER_H_ 60 61