basicClouds.h
Engine/source/environment/basicClouds.h
Classes:
class
Public Defines
define
TEX_COUNT() 3
Detailed Description
Public Defines
TEX_COUNT() 3
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _BASICCLOUDS_H_ 25#define _BASICCLOUDS_H_ 26 27#ifndef _SCENEOBJECT_H_ 28#include "scene/sceneObject.h" 29#endif 30#ifndef _GFXTEXTUREHANDLE_H_ 31#include "gfx/gfxTextureHandle.h" 32#endif 33#ifndef _GFXVERTEXBUFFER_H_ 34#include "gfx/gfxVertexBuffer.h" 35#endif 36#ifndef _GFXPRIMITIVEBUFFER_H_ 37#include "gfx/gfxPrimitiveBuffer.h" 38#endif 39#ifndef _GFXSTATEBLOCK_H_ 40#include "gfx/gfxStateBlock.h" 41#endif 42#ifndef _GFXSHADER_H_ 43#include "gfx/gfxShader.h" 44#endif 45 46class BaseMatInstance; 47 48 49class BasicClouds : public SceneObject 50{ 51 typedef SceneObject Parent; 52 53 enum 54 { 55 BasicCloudsMask = Parent::NextFreeMask, 56 NextFreeMask = Parent::NextFreeMask << 1, 57 }; 58 59 #define TEX_COUNT 3 60 61public: 62 63 BasicClouds(); 64 virtual ~BasicClouds() {} 65 66 DECLARE_CONOBJECT( BasicClouds ); 67 68 // ConsoleObject 69 virtual bool onAdd(); 70 virtual void onRemove(); 71 static void initPersistFields(); 72 virtual void inspectPostApply(); 73 74 // NetObject 75 virtual U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream ); 76 virtual void unpackUpdate( NetConnection *conn, BitStream *stream ); 77 78 // SceneObject 79 virtual void prepRenderImage( SceneRenderState *state ); 80 void renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *mi ); 81 82protected: 83 84 void _initTexture(); 85 void _initBuffers(); 86 void _initBuffer( F32 height, GFXVertexBufferHandle<GFXVertexPT> *vb, GFXPrimitiveBufferHandle *pb ); 87 88protected: 89 90 static U32 smVertStride; 91 static U32 smStrideMinusOne; 92 static U32 smVertCount; 93 static U32 smTriangleCount; 94 95 GFXTexHandle mTexture[TEX_COUNT]; 96 97 GFXStateBlockRef mStateblock; 98 99 GFXShaderRef mShader; 100 101 GFXShaderConstBufferRef mShaderConsts; 102 GFXShaderConstHandle *mTimeSC; 103 GFXShaderConstHandle *mModelViewProjSC; 104 GFXShaderConstHandle *mTexScaleSC; 105 GFXShaderConstHandle *mTexDirectionSC; 106 GFXShaderConstHandle *mTexOffsetSC; 107 GFXShaderConstHandle *mDiffuseMapSC; 108 109 GFXVertexBufferHandle<GFXVertexPT> mVB[TEX_COUNT]; 110 GFXPrimitiveBufferHandle mPB; 111 112 // Fields... 113 114 bool mLayerEnabled[TEX_COUNT]; 115 String mTexName[TEX_COUNT]; 116 F32 mTexScale[TEX_COUNT]; 117 Point2F mTexDirection[TEX_COUNT]; 118 F32 mTexSpeed[TEX_COUNT]; 119 Point2F mTexOffset[TEX_COUNT]; 120 F32 mHeight[TEX_COUNT]; 121}; 122 123 124#endif // _BASICCLOUDS_H_ 125