autoloadAssets.h
Engine/source/assets/autoloadAssets.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2013 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _AUTOLOAD_ASSETS_H_ 25#define _AUTOLOAD_ASSETS_H_ 26 27#ifndef _SIM_H_ 28#include "console/sim.h" 29#endif 30 31#ifndef _SIMOBJECT_H_ 32#include "console/simObject.h" 33#endif 34 35#ifndef _CONSOLEOBJECT_H_ 36#include "console/consoleObject.h" 37#endif 38 39//----------------------------------------------------------------------------- 40 41class AutoloadAssets : public SimObject 42{ 43 friend class AssetManager; 44 45private: 46 typedef SimObject Parent; 47 48 StringTableEntry mPath; 49 StringTableEntry mAssetType; 50 bool mRecurse; 51 52public: 53 AutoloadAssets() : 54 mPath(StringTable->EmptyString()), 55 mAssetType(StringTable->EmptyString()), 56 mRecurse(false) 57 {} 58 virtual ~AutoloadAssets() {} 59 60 static void initPersistFields(); 61 62 inline void setPath(const char* pPath) { mPath = StringTable->insert(pPath); } 63 inline StringTableEntry getPath(void) const { return mPath; } 64 inline void setAssetType(const char* pPath) { mAssetType = StringTable->insert(pPath); } 65 inline StringTableEntry getAssetType(void) const { return mAssetType; } 66 inline void setRecurse(const bool recurse) { mRecurse = recurse; } 67 inline bool getRecurse(void) const { return mRecurse; } 68 69 /// Declare Console Object. 70 DECLARE_CONOBJECT(AutoloadAssets); 71}; 72 73#endif // _DECLARED_ASSETS_H_ 74 75#pragma once 76