Torque3D Documentation / _generateds / autoloadAssets.h

autoloadAssets.h

Engine/source/assets/autoloadAssets.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2013 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _AUTOLOAD_ASSETS_H_
25#define _AUTOLOAD_ASSETS_H_
26
27#ifndef _SIM_H_
28#include "console/sim.h"
29#endif
30
31#ifndef _SIMOBJECT_H_
32#include "console/simObject.h"
33#endif
34
35#ifndef _CONSOLEOBJECT_H_
36#include "console/consoleObject.h"
37#endif
38
39//-----------------------------------------------------------------------------
40
41class AutoloadAssets : public SimObject
42{
43   friend class AssetManager;
44
45private:
46   typedef SimObject Parent;
47
48   StringTableEntry    mPath;
49   StringTableEntry    mAssetType;
50   bool                mRecurse;
51
52public:
53   AutoloadAssets() :
54      mPath(StringTable->EmptyString()),
55      mAssetType(StringTable->EmptyString()),
56      mRecurse(false)
57   {}
58   virtual ~AutoloadAssets() {}
59
60   static void initPersistFields();
61
62   inline void setPath(const char* pPath) { mPath = StringTable->insert(pPath); }
63   inline StringTableEntry getPath(void) const { return mPath; }
64   inline void setAssetType(const char* pPath) { mAssetType = StringTable->insert(pPath); }
65   inline StringTableEntry getAssetType(void) const { return mAssetType; }
66   inline void setRecurse(const bool recurse) { mRecurse = recurse; }
67   inline bool getRecurse(void) const { return mRecurse; }
68
69   /// Declare Console Object.
70   DECLARE_CONOBJECT(AutoloadAssets);
71};
72
73#endif // _DECLARED_ASSETS_H_
74
75#pragma once
76