assimpShapeLoader.h
Engine/source/ts/assimp/assimpShapeLoader.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _ASSIMP_SHAPELOADER_H_ 25#define _ASSIMP_SHAPELOADER_H_ 26 27#ifndef _TSSHAPELOADER_H_ 28#include "ts/loader/tsShapeLoader.h" 29#endif 30#include <assimp/texture.h> 31 32class GuiTreeViewCtrl; 33struct aiNode; 34struct aiMetadata; 35//----------------------------------------------------------------------------- 36class AssimpShapeLoader : public TSShapeLoader 37{ 38 friend TSShape* assimpLoadShape(const Torque::Path &path); 39 40protected: 41 const struct aiScene* mScene; 42 43 virtual bool ignoreNode(const String& name); 44 virtual bool ignoreMesh(const String& name); 45 void detectDetails(); 46 void extractTexture(U32 index, aiTexture* pTex); 47 48private: 49 void addNodeToTree(S32 parentItem, aiNode* node, GuiTreeViewCtrl* tree, U32& nodeCount); 50 void addMetaDataToTree(const aiMetadata* metaData, GuiTreeViewCtrl* tree); 51 bool getMetabool(const char* key, bool& boolVal); 52 bool getMetaInt(const char* key, S32& intVal); 53 bool getMetaFloat(const char* key, F32& floatVal); 54 bool getMetaDouble(const char* key, F64& doubleVal); 55 bool getMetaString(const char* key, String& stringVal); 56 57public: 58 AssimpShapeLoader(); 59 ~AssimpShapeLoader(); 60 61 void releaseImport(); 62 void enumerateScene(); 63 void updateMaterialsScript(const Torque::Path &path); 64 void processAnimations(); 65 66 void computeBounds(Box3F& bounds); 67 68 bool fillGuiTreeView(const char* shapePath, GuiTreeViewCtrl* tree); 69 70 static bool canLoadCachedDTS(const Torque::Path& path); 71 static void assimpLogCallback(const char* message, char* user); 72}; 73 74#endif // _ASSIMP_SHAPELOADER_H_ 75