Torque3D Documentation / _generateds / assimpAppMesh.h

assimpAppMesh.h

Engine/source/ts/assimp/assimpAppMesh.h

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  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#ifndef _ASSIMP_APPMESH_H_
 25#define _ASSIMP_APPMESH_H_
 26
 27#ifndef _APPMESH_H_
 28#include "ts/loader/appMesh.h"
 29#endif
 30#ifndef _TSSHAPELOADER_H_
 31#include "ts/loader/tsShapeLoader.h"
 32#endif
 33#ifndef _ASSIMP_APPNODE_H_
 34#include "ts/assimp/assimpAppNode.h"
 35#endif
 36
 37class AssimpAppMesh : public AppMesh
 38{
 39   typedef AppMesh Parent;
 40
 41protected:
 42   class AssimpAppNode* appNode;                     ///< Pointer to the node that owns this mesh
 43   const struct aiMesh* mMeshData;
 44   bool mIsSkinMesh;
 45
 46   static bool fixedSizeEnabled;                     ///< Set to true to fix the detail size to a particular value for all geometry
 47   static S32 fixedSize;                             ///< The fixed detail size value for all geometry
 48
 49public:
 50
 51   AssimpAppMesh(const struct aiMesh* mesh, AssimpAppNode* node);
 52   ~AssimpAppMesh()
 53   {
 54      //delete geomExt;
 55   }
 56
 57   void lookupSkinData();
 58
 59   static void fixDetailSize(bool fixed, S32 size=2)
 60   {
 61      fixedSizeEnabled = fixed;
 62      fixedSize = size;
 63   }
 64
 65   /// Get the name of this mesh
 66   ///
 67   /// @return A string containing the name of this mesh
 68   const char *getName(bool allowFixed=true);
 69
 70   //-----------------------------------------------------------------------
 71
 72   /// Get a floating point property value
 73   ///
 74   /// @param propName     Name of the property to get
 75   /// @param defaultVal   Reference to variable to hold return value
 76   ///
 77   /// @return True if a value was set, false if not
 78   bool getFloat(const char *propName, F32 &defaultVal)
 79   {
 80      return appNode->getFloat(propName,defaultVal);
 81   }
 82
 83   /// Get an integer property value
 84   ///
 85   /// @param propName     Name of the property to get
 86   /// @param defaultVal   Reference to variable to hold return value
 87   ///
 88   /// @return True if a value was set, false if not
 89   bool getInt(const char *propName, S32 &defaultVal)
 90   {
 91      return appNode->getInt(propName,defaultVal);
 92   }
 93
 94   /// Get a boolean property value
 95   ///
 96   /// @param propName     Name of the property to get
 97   /// @param defaultVal   Reference to variable to hold return value
 98   ///
 99   /// @return True if a value was set, false if not
100   bool getBool(const char *propName, bool &defaultVal)
101   {
102      return appNode->getBool(propName,defaultVal);
103   }
104
105   /// Return true if this mesh is a skin
106   bool isSkin()
107   {
108      return mIsSkinMesh;
109   }
110
111   /// Generate the vertex, normal and triangle data for the mesh.
112   ///
113   /// @param time           Time at which to generate the mesh data
114   /// @param objectOffset   Transform to apply to the generated data (bounds transform)
115   void lockMesh(F32 time, const MatrixF& objOffset);
116
117   /// Get the transform of this mesh at a certain time
118   ///
119   /// @param time   Time at which to get the transform
120   ///
121   /// @return The mesh transform at the specified time
122   MatrixF getMeshTransform(F32 time);
123   F32 getVisValue(F32 t);
124};
125
126#endif // _COLLADA_APPMESH_H_
127