Torque3D Documentation / _generateds / assimpAppMaterial.h

assimpAppMaterial.h

Engine/source/ts/assimp/assimpAppMaterial.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _ASSIMP_APPMATERIAL_H_
25#define _ASSIMP_APPMATERIAL_H_
26
27#ifndef _APPMATERIAL_H_
28#include "ts/loader/appMaterial.h"
29#endif
30#include <assimp/scene.h>
31
32class Material;
33
34class AssimpAppMaterial : public AppMaterial
35{
36   typedef AppMaterial Parent;
37
38   String   name; 
39   aiMaterial* mAIMat;
40
41#ifdef TORQUE_DEBUG
42   void enumerateMaterialProperties(aiMaterial* mtl);
43#endif
44
45public:
46
47   AssimpAppMaterial(const char* matName);
48   AssimpAppMaterial(aiMaterial* mtl);
49   ~AssimpAppMaterial() { }
50
51   String getName() const { return name; }
52   Material* createMaterial(const Torque::Path& path) const;
53   void initMaterial(const Torque::Path& path, Material* mat) const;
54
55   static String cleanTextureName(String& texName, String& shapeName, const Torque::Path& path, bool nameOnly = false);
56   static U32 sDefaultMatNumber;
57};
58
59#endif // _ASSIMP_APPMATERIAL_H_
60