assimpAppMaterial.h
Engine/source/ts/assimp/assimpAppMaterial.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _ASSIMP_APPMATERIAL_H_ 25#define _ASSIMP_APPMATERIAL_H_ 26 27#ifndef _APPMATERIAL_H_ 28#include "ts/loader/appMaterial.h" 29#endif 30#include <assimp/scene.h> 31 32class Material; 33 34class AssimpAppMaterial : public AppMaterial 35{ 36 typedef AppMaterial Parent; 37 38 String name; 39 aiMaterial* mAIMat; 40 41#ifdef TORQUE_DEBUG 42 void enumerateMaterialProperties(aiMaterial* mtl); 43#endif 44 45public: 46 47 AssimpAppMaterial(const char* matName); 48 AssimpAppMaterial(aiMaterial* mtl); 49 ~AssimpAppMaterial() { } 50 51 String getName() const { return name; } 52 Material* createMaterial(const Torque::Path& path) const; 53 void initMaterial(const Torque::Path& path, Material* mat) const; 54 55 static String cleanTextureName(String& texName, String& shapeName, const Torque::Path& path, bool nameOnly = false); 56 static U32 sDefaultMatNumber; 57}; 58 59#endif // _ASSIMP_APPMATERIAL_H_ 60