Torque3D Documentation / _generateds / assetFieldTypes.h

assetFieldTypes.h

Engine/source/assets/assetFieldTypes.h

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Public Defines

define

Asset assignment.

define
define
ASSET_ID_SIGNATURE() "@asset"

Asset Id.

define
define

Asset loose file.

define

Asset scope.

Public Functions

DefineConsoleType(TypeAssetLooseFilePath , String )

Detailed Description

Public Defines

ASSET_ASSIGNMENT_TOKEN() "="

Asset assignment.

ASSET_ID_FIELD_PREFIX() "@asset="
ASSET_ID_SIGNATURE() "@asset"

Asset Id.

ASSET_LOOSE_FILE_FIELD_PREFIX() "@assetFile="
ASSET_LOOSEFILE_SIGNATURE() "@assetFile"

Asset loose file.

ASSET_SCOPE_TOKEN() ":"

Asset scope.

Public Variables

StringTableEntry assetLooseFileSignature 
StringTableEntry assetLooseIdSignature 

Public Functions

DefineConsoleType(TypeAssetId , S32 )

DefineConsoleType(TypeAssetLooseFilePath , String )

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2013 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _ASSET_FIELD_TYPES_H_
25#define _ASSET_FIELD_TYPES_H_
26
27#ifndef _CONSOLE_BASE_TYPE_H_
28#include "console/consoleTypes.h"
29#endif
30
31//-----------------------------------------------------------------------------
32
33DefineConsoleType( TypeAssetId, S32 )
34DefineConsoleType( TypeAssetLooseFilePath, String )
35
36//-----------------------------------------------------------------------------
37
38/// Asset scope.
39#define ASSET_SCOPE_TOKEN           ":"
40
41/// Asset assignment.
42#define ASSET_ASSIGNMENT_TOKEN         "="
43
44/// Asset Id.
45#define ASSET_ID_SIGNATURE              "@asset"
46#define ASSET_ID_FIELD_PREFIX           "@asset="
47
48/// Asset loose file.
49#define ASSET_LOOSEFILE_SIGNATURE       "@assetFile"
50#define ASSET_LOOSE_FILE_FIELD_PREFIX   "@assetFile="
51
52//-----------------------------------------------------------------------------
53
54extern StringTableEntry assetLooseIdSignature;
55extern StringTableEntry assetLooseFileSignature;
56
57#endif // _ASSET_FIELD_TYPES_H_
58