assetBase.cpp
Engine/source/assets/assetBase.cpp
Public Variables
Public Functions
Detailed Description
Public Variables
StringTableEntry assetAutoUnloadField
StringTableEntry assetCategoryField
StringTableEntry assetDescriptionField
StringTableEntry assetInternalField
StringTableEntry assetNameField
StringTableEntry assetPrivateField
Public Functions
IMPLEMENT_CONOBJECT(AssetBase )
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2013 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _ASSET_BASE_H_ 25#include "assetBase.h" 26#endif 27 28#ifndef _ASSET_MANAGER_H_ 29#include "assetManager.h" 30#endif 31 32#ifndef _CONSOLETYPES_H_ 33#include "console/consoleTypes.h" 34#endif 35 36// Script bindings. 37#include "assetBase_ScriptBinding.h" 38 39// Debug Profiling. 40#include "platform/profiler.h" 41 42//----------------------------------------------------------------------------- 43 44IMPLEMENT_CONOBJECT(AssetBase); 45 46//----------------------------------------------------------------------------- 47 48StringTableEntry assetNameField = StringTable->insert("AssetName"); 49StringTableEntry assetDescriptionField = StringTable->insert("AssetDescription"); 50StringTableEntry assetCategoryField = StringTable->insert("AssetCategory"); 51StringTableEntry assetAutoUnloadField = StringTable->insert("AssetAutoUnload"); 52StringTableEntry assetInternalField = StringTable->insert("AssetInternal"); 53StringTableEntry assetPrivateField = StringTable->insert("AssetPrivate"); 54 55//----------------------------------------------------------------------------- 56const String AssetBase::mErrCodeStrings[] = 57{ 58 "Failed", 59 "Ok", 60 "NotLoaded", 61 "BadFileReference", 62 "InvalidFormat", 63 "DependencyNotFound", 64 "FileTooLarge", 65 "UsingFallback", 66 "UnKnown" 67}; 68 69AssetBase::AssetBase() : 70mpOwningAssetManager(NULL), 71mAcquireReferenceCount(0), 72mAssetInitialized(false) 73{ 74 // Generate an asset definition. 75 mpAssetDefinition = new AssetDefinition(); 76 77 mInternalName = StringTable->EmptyString(); 78 mClassName = StringTable->EmptyString(); 79 mSuperClassName = StringTable->EmptyString(); 80} 81 82//----------------------------------------------------------------------------- 83 84AssetBase::~AssetBase() 85{ 86 // If the asset manager does not own the asset then we own the 87 // asset definition so delete it. 88 if (!getOwned()) 89 SAFE_DELETE(mpAssetDefinition); 90} 91 92//----------------------------------------------------------------------------- 93 94void AssetBase::initPersistFields() 95{ 96 // Call parent. 97 Parent::initPersistFields(); 98 99 // Asset configuration. 100 addProtectedField(assetNameField, TypeString, 0, &setAssetName, &getAssetName, &writeAssetName, "The name of the asset. The is not a unique identification like an asset Id."); 101 addProtectedField(assetDescriptionField, TypeString, 0, &setAssetDescription, &getAssetDescription, &writeAssetDescription, "The simple description of the asset contents."); 102 addProtectedField(assetCategoryField, TypeString, 0, &setAssetCategory, &getAssetCategory, &writeAssetCategory, "An arbitrary category that can be used to categorized assets."); 103 addProtectedField(assetAutoUnloadField, TypeBool, 0, &setAssetAutoUnload, &getAssetAutoUnload, &writeAssetAutoUnload, "Whether the asset is automatically unloaded when an asset is released and has no other acquisitions or not."); 104 addProtectedField(assetInternalField, TypeBool, 0, &setAssetInternal, &getAssetInternal, &writeAssetInternal, "Whether the asset is used internally only or not."); 105 addProtectedField(assetPrivateField, TypeBool, 0, &defaultProtectedNotSetFn, &getAssetPrivate, &defaultProtectedNotWriteFn, "Whether the asset is private or not."); 106} 107 108//------------------------------------------------------------------------------ 109 110void AssetBase::copyTo(SimObject* object) 111{ 112 // Call to parent. 113 Parent::copyTo(object); 114 115 // Cast to asset. 116 AssetBase* pAsset = static_cast<AssetBase*>(object); 117 118 // Sanity! 119 AssertFatal(pAsset != NULL, "AssetBase::copyTo() - Object is not the correct type."); 120 121 // Copy state. 122 pAsset->setAssetName(getAssetName()); 123 pAsset->setAssetDescription(getAssetDescription()); 124 pAsset->setAssetCategory(getAssetCategory()); 125 pAsset->setAssetAutoUnload(getAssetAutoUnload()); 126 pAsset->setAssetInternal(getAssetInternal()); 127} 128 129//----------------------------------------------------------------------------- 130 131void AssetBase::setAssetDescription(const char* pAssetDescription) 132{ 133 // Fetch asset description. 134 StringTableEntry assetDescription = StringTable->insert(pAssetDescription); 135 136 // Ignore no change. 137 if (mpAssetDefinition->mAssetDescription == assetDescription) 138 return; 139 140 // Update. 141 mpAssetDefinition->mAssetDescription = assetDescription; 142 143 // Refresh the asset. 144 refreshAsset(); 145} 146 147//----------------------------------------------------------------------------- 148 149void AssetBase::setAssetCategory(const char* pAssetCategory) 150{ 151 // Fetch asset category. 152 StringTableEntry assetCategory = StringTable->insert(pAssetCategory); 153 154 // Ignore no change. 155 if (mpAssetDefinition->mAssetCategory == assetCategory) 156 return; 157 158 // Update. 159 mpAssetDefinition->mAssetCategory = assetCategory; 160 161 // Refresh the asset. 162 refreshAsset(); 163} 164 165//----------------------------------------------------------------------------- 166 167void AssetBase::setAssetAutoUnload(const bool autoUnload) 168{ 169 // Ignore no change. 170 if (mpAssetDefinition->mAssetAutoUnload == autoUnload) 171 return; 172 173 // Update. 174 mpAssetDefinition->mAssetAutoUnload = autoUnload; 175 176 // Refresh the asset. 177 refreshAsset(); 178} 179 180//----------------------------------------------------------------------------- 181 182void AssetBase::setAssetInternal(const bool assetInternal) 183{ 184 // Ignore no change, 185 if (mpAssetDefinition->mAssetInternal == assetInternal) 186 return; 187 188 // Update. 189 mpAssetDefinition->mAssetInternal = assetInternal; 190 191 // Refresh the asset. 192 refreshAsset(); 193} 194 195//----------------------------------------------------------------------------- 196 197StringTableEntry AssetBase::expandAssetFilePath(const char* pAssetFilePath) const 198{ 199 // Debug Profiling. 200 PROFILE_SCOPE(AssetBase_ExpandAssetFilePath); 201 202 // Sanity! 203 AssertFatal(pAssetFilePath != NULL, "Cannot expand a NULL asset path."); 204 205 // Fetch asset file-path length. 206 const U32 assetFilePathLength = dStrlen(pAssetFilePath); 207 208 // Are there any characters in the path? 209 if (assetFilePathLength == 0) 210 { 211 // No, so return empty. 212 return StringTable->EmptyString(); 213 } 214 215 // Fetch the asset base-path hint. 216 StringTableEntry assetBasePathHint; 217 if (getOwned() && !getAssetPrivate()) 218 { 219 assetBasePathHint = mpOwningAssetManager->getAssetPath(getAssetId()); 220 } 221 else 222 { 223 assetBasePathHint = NULL; 224 } 225 226 // Expand the path with the asset base-path hint. 227 char assetFilePathBuffer[1024]; 228 Con::expandPath(assetFilePathBuffer, sizeof(assetFilePathBuffer), pAssetFilePath, assetBasePathHint); 229 return StringTable->insert(assetFilePathBuffer); 230} 231 232//----------------------------------------------------------------------------- 233 234StringTableEntry AssetBase::collapseAssetFilePath(const char* pAssetFilePath) const 235{ 236 // Debug Profiling. 237 PROFILE_SCOPE(AssetBase_CollapseAssetFilePath); 238 239 // Sanity! 240 AssertFatal(pAssetFilePath != NULL, "Cannot collapse a NULL asset path."); 241 242 // Fetch asset file-path length. 243 const U32 assetFilePathLength = dStrlen(pAssetFilePath); 244 245 // Are there any characters in the path? 246 if (assetFilePathLength == 0) 247 { 248 // No, so return empty. 249 return StringTable->EmptyString(); 250 } 251 252 char assetFilePathBuffer[1024]; 253 254 // Is the asset not owned or private? 255 if (!getOwned() || getAssetPrivate()) 256 { 257 // Yes, so we can only collapse the path using the platform layer. 258 Con::collapsePath(assetFilePathBuffer, sizeof(assetFilePathBuffer), pAssetFilePath); 259 return StringTable->insert(assetFilePathBuffer); 260 } 261 262 // Fetch asset base-path. 263 StringTableEntry assetBasePath = mpOwningAssetManager->getAssetPath(getAssetId()); 264 265 // Is the asset file-path location within the asset base-path? 266 if (Con::isBasePath(pAssetFilePath, assetBasePath)) 267 { 268 // Yes, so fetch path relative to the asset base-path. 269 StringTableEntry relativePath = Platform::makeRelativePathName(pAssetFilePath, assetBasePath); 270 271 // Format the collapsed path. 272 dSprintf(assetFilePathBuffer, sizeof(assetFilePathBuffer), "%s", relativePath); 273 } 274 else 275 { 276 // No, so we can collapse the path using the platform layer. 277 Con::collapsePath(assetFilePathBuffer, sizeof(assetFilePathBuffer), pAssetFilePath); 278 } 279 280 return StringTable->insert(assetFilePathBuffer); 281} 282 283//----------------------------------------------------------------------------- 284 285void AssetBase::refreshAsset(void) 286{ 287 // Debug Profiling. 288 PROFILE_SCOPE(AssetBase_RefreshAsset); 289 290 // Finish if asset is not owned or is not initialized. 291 if (mpOwningAssetManager == NULL || !mAssetInitialized) 292 return; 293 294 // Yes, so refresh the asset via the asset manager. 295 mpOwningAssetManager->refreshAsset(getAssetId()); 296} 297 298//----------------------------------------------------------------------------- 299 300S32 AssetBase::getAssetDependencyFieldCount(const char* pFieldName) 301{ 302 S32 matchedFieldCount = 0; 303 SimFieldDictionary* fieldDictionary = getFieldDictionary(); 304 for (SimFieldDictionaryIterator itr(fieldDictionary); *itr; ++itr) 305 { 306 SimFieldDictionary::Entry* entry = *itr; 307 308 if (String(entry->slotName).startsWith(pFieldName)) 309 { 310 matchedFieldCount++; 311 } 312 } 313 314 return matchedFieldCount; 315} 316 317//----------------------------------------------------------------------------- 318 319void AssetBase::clearAssetDependencyFields(const char* pFieldName) 320{ 321 SimFieldDictionary* fieldDictionary = getFieldDictionary(); 322 for (SimFieldDictionaryIterator itr(fieldDictionary); *itr; ++itr) 323 { 324 SimFieldDictionary::Entry* entry = *itr; 325 326 if (String(entry->slotName).startsWith(pFieldName)) 327 { 328 setDataField(entry->slotName, NULL, ""); 329 } 330 } 331} 332 333//----------------------------------------------------------------------------- 334 335void AssetBase::addAssetDependencyField(const char* pFieldName, const char* pAssetId) 336{ 337 U32 existingFieldCount = getAssetDependencyFieldCount(pFieldName); 338 339 //we have a match! 340 char depSlotName[50]; 341 dSprintf(depSlotName, sizeof(depSlotName), "%s%d", pFieldName, existingFieldCount); 342 343 char depValue[255]; 344 dSprintf(depValue, sizeof(depValue), "@Asset=%s", pAssetId); 345 346 setDataField(StringTable->insert(depSlotName), NULL, StringTable->insert(depValue)); 347} 348 349//----------------------------------------------------------------------------- 350bool AssetBase::saveAsset() 351{ 352 // Set the format mode. 353 Taml taml; 354 355 // Yes, so set it. 356 taml.setFormatMode(Taml::getFormatModeEnum("xml")); 357 358 // Turn-off auto-formatting. 359 taml.setAutoFormat(false); 360 361 // Read object. 362 bool success = taml.write(this, AssetDatabase.getAssetFilePath(getAssetId())); 363 364 if (!success) 365 return false; 366 367 return true; 368} 369 370//----------------------------------------------------------------------------- 371 372void AssetBase::acquireAssetReference(void) 373{ 374 // Acquired the acquired reference count. 375 if (mpOwningAssetManager != NULL) 376 mpOwningAssetManager->acquireAcquiredReferenceCount(); 377 378 mAcquireReferenceCount++; 379} 380 381//----------------------------------------------------------------------------- 382 383bool AssetBase::releaseAssetReference(void) 384{ 385 // Are there any acquisition references? 386 if (mAcquireReferenceCount == 0) 387 { 388 // Return "unload" unless auto unload is off. 389 return mpAssetDefinition->mAssetAutoUnload; 390 } 391 392 // Release the acquired reference count. 393 if (mpOwningAssetManager != NULL) 394 mpOwningAssetManager->releaseAcquiredReferenceCount(); 395 396 // Release reference. 397 mAcquireReferenceCount--; 398 399 // Are there any acquisition references? 400 if (mAcquireReferenceCount == 0) 401 { 402 // No, so return "unload" unless auto unload is off. 403 return mpAssetDefinition->mAssetAutoUnload; 404 } 405 406 // Return "don't unload". 407 return false; 408} 409 410//----------------------------------------------------------------------------- 411 412void AssetBase::setOwned(AssetManager* pAssetManager, AssetDefinition* pAssetDefinition) 413{ 414 // Debug Profiling. 415 PROFILE_SCOPE(AssetBase_setOwned); 416 417 // Sanity! 418 AssertFatal(pAssetManager != NULL, "Cannot set asset ownership with NULL asset manager."); 419 AssertFatal(mpOwningAssetManager == NULL, "Cannot set asset ownership if it is already owned."); 420 AssertFatal(pAssetDefinition != NULL, "Cannot set asset ownership with a NULL asset definition."); 421 AssertFatal(mpAssetDefinition != NULL, "Asset ownership assigned but has a NULL asset definition."); 422 AssertFatal(mpAssetDefinition->mAssetName == pAssetDefinition->mAssetName, "Asset ownership differs by asset name."); 423 AssertFatal(mpAssetDefinition->mAssetDescription == pAssetDefinition->mAssetDescription, "Asset ownership differs by asset description."); 424 AssertFatal(mpAssetDefinition->mAssetCategory == pAssetDefinition->mAssetCategory, "Asset ownership differs by asset category."); 425 AssertFatal(mpAssetDefinition->mAssetAutoUnload == pAssetDefinition->mAssetAutoUnload, "Asset ownership differs by asset auto-unload flag."); 426 AssertFatal(mpAssetDefinition->mAssetInternal == pAssetDefinition->mAssetInternal, "Asset ownership differs by asset internal flag."); 427 428 // Transfer asset definition ownership state. 429 delete mpAssetDefinition; 430 mpAssetDefinition = pAssetDefinition; 431 432 // Flag as owned. 433 // NOTE: This must be done prior to initializing the asset so any initialization can assume ownership. 434 mpOwningAssetManager = pAssetManager; 435 436 // Initialize the asset. 437 initializeAsset(); 438 439 // Flag asset as initialized. 440 mAssetInitialized = true; 441} 442