appSequence.h

Engine/source/ts/loader/appSequence.h

More...

Classes:

Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _APPSEQUENCE_H_
25#define _APPSEQUENCE_H_
26
27#ifndef _MMATH_H_
28#include "math/mMath.h"
29#endif
30#ifndef _TVECTOR_H_
31#include "core/util/tVector.h"
32#endif
33#ifndef _TSSHAPE_H_
34#include "ts/tsShape.h"
35#endif
36
37class AppSequence
38{
39public:
40   F32 fps;
41
42public:
43   AppSequence():fps(30.0f) { } //default based on TSShapeLoader::XXXFrameRate(s) and AssimpAppSequence fallback
44   virtual ~AppSequence() { }
45
46   virtual void setActive(bool active) { }
47
48   virtual S32 getNumTriggers() const { return 0; }
49   virtual void getTrigger(S32 index, TSShape::Trigger& trigger) const { trigger.state = 0;}
50
51   virtual const char* getName() const { return "ambient"; }
52
53   virtual F32 getStart() const { return 0.0f; }
54   virtual F32 getEnd() const { return 0.0f; }
55
56   virtual U32 getFlags() const { return 0; }
57   virtual F32 getPriority() const { return 5; }
58   virtual F32 getBlendRefTime() const { return 0.0f; }
59};
60
61#endif // _APPSEQUENCE_H_
62