appSequence.h
Engine/source/ts/loader/appSequence.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _APPSEQUENCE_H_ 25#define _APPSEQUENCE_H_ 26 27#ifndef _MMATH_H_ 28#include "math/mMath.h" 29#endif 30#ifndef _TVECTOR_H_ 31#include "core/util/tVector.h" 32#endif 33#ifndef _TSSHAPE_H_ 34#include "ts/tsShape.h" 35#endif 36 37class AppSequence 38{ 39public: 40 F32 fps; 41 42public: 43 AppSequence():fps(30.0f) { } //default based on TSShapeLoader::XXXFrameRate(s) and AssimpAppSequence fallback 44 virtual ~AppSequence() { } 45 46 virtual void setActive(bool active) { } 47 48 virtual S32 getNumTriggers() const { return 0; } 49 virtual void getTrigger(S32 index, TSShape::Trigger& trigger) const { trigger.state = 0;} 50 51 virtual const char* getName() const { return "ambient"; } 52 53 virtual F32 getStart() const { return 0.0f; } 54 virtual F32 getEnd() const { return 0.0f; } 55 56 virtual U32 getFlags() const { return 0; } 57 virtual F32 getPriority() const { return 5; } 58 virtual F32 getBlendRefTime() const { return 0.0f; } 59}; 60 61#endif // _APPSEQUENCE_H_ 62