appNode.cpp
Engine/source/ts/loader/appNode.cpp
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "ts/loader/appNode.h" 25 26AppNode::AppNode() 27{ 28 mName = NULL; 29 mParentName = NULL; 30 mParentIndex = 0; 31} 32 33AppNode::~AppNode() 34{ 35 dFree( mName ); 36 dFree( mParentName ); 37 38 // delete children and meshes 39 for (S32 i = 0; i < mChildNodes.size(); i++) 40 delete mChildNodes[i]; 41 for (S32 i = 0; i < mMeshes.size(); i++) 42 delete mMeshes[i]; 43} 44 45S32 AppNode::getNumMesh() 46{ 47 if (mMeshes.size() == 0) 48 buildMeshList(); 49 return mMeshes.size(); 50} 51 52AppMesh* AppNode::getMesh(S32 idx) 53{ 54 return (idx < getNumMesh() && idx >= 0) ? mMeshes[idx] : NULL; 55} 56 57S32 AppNode::getNumChildNodes() 58{ 59 if (mChildNodes.size() == 0) 60 buildChildList(); 61 return mChildNodes.size(); 62} 63 64AppNode * AppNode::getChildNode(S32 idx) 65{ 66 return (idx < getNumChildNodes() && idx >= 0) ? mChildNodes[idx] : NULL; 67} 68 69bool AppNode::isBillboard() 70{ 71 return !dStrnicmp(getName(),"BB::",4) || !dStrnicmp(getName(),"BB_",3) || isBillboardZAxis(); 72} 73 74bool AppNode::isBillboardZAxis() 75{ 76 return !dStrnicmp(getName(),"BBZ::",5) || !dStrnicmp(getName(),"BBZ_",4); 77} 78 79bool AppNode::isDummy() 80{ 81 // naming convention should work well enough... 82 // ...but can override this method if one wants more 83 return !dStrnicmp(getName(), "dummy", 5); 84} 85 86bool AppNode::isBounds() 87{ 88 // naming convention should work well enough... 89 // ...but can override this method if one wants more 90 return !dStricmp(getName(), "bounds"); 91} 92 93bool AppNode::isSequence() 94{ 95 // naming convention should work well enough... 96 // ...but can override this method if one wants more 97 return !dStrnicmp(getName(), "Sequence", 8); 98} 99 100bool AppNode::isRoot() 101{ 102 // we assume root node isn't added, so this is never true 103 // but allow for possibility (by overriding this method) 104 // so that isParentRoot still works. 105 return false; 106} 107