aiConnection.h

Engine/source/T3D/aiConnection.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _AICONNECTION_H_
25#define _AICONNECTION_H_
26
27#ifndef _GAMECONNECTION_H_
28#include "T3D/gameBase/gameConnection.h"
29#endif
30#ifndef _MOVEMANAGER_H_
31#include "T3D/gameBase/moveManager.h"
32#endif
33
34//-----------------------------------------------------------------------------
35
36class AIConnection : public GameConnection
37{
38   typedef GameConnection Parent;
39
40protected:
41   Move mMove;
42
43public:
44   AIConnection();
45   DECLARE_CONOBJECT( AIConnection );
46
47   // Interface
48   const Move& getMove();
49   void setMove(Move *m);
50
51   // GameConnection overrides
52   void clearMoves(U32 n);
53   virtual U32 getMoveList(Move **,U32 *numMoves);
54};
55
56
57#endif
58