aiConnection.h
Engine/source/T3D/aiConnection.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _AICONNECTION_H_ 25#define _AICONNECTION_H_ 26 27#ifndef _GAMECONNECTION_H_ 28#include "T3D/gameBase/gameConnection.h" 29#endif 30#ifndef _MOVEMANAGER_H_ 31#include "T3D/gameBase/moveManager.h" 32#endif 33 34//----------------------------------------------------------------------------- 35 36class AIConnection : public GameConnection 37{ 38 typedef GameConnection Parent; 39 40protected: 41 Move mMove; 42 43public: 44 AIConnection(); 45 DECLARE_CONOBJECT( AIConnection ); 46 47 // Interface 48 const Move& getMove(); 49 void setMove(Move *m); 50 51 // GameConnection overrides 52 void clearMoves(U32 n); 53 virtual U32 getMoveList(Move **,U32 *numMoves); 54}; 55 56 57#endif 58