afxZodiacPlane.h
Engine/source/afx/ce/afxZodiacPlane.h
Classes:
class
class
Public Typedefs
afxZodiacPlane_BlendType
afxZodiacPlane_FacingType
Public Functions
Detailed Description
Public Typedefs
typedef afxZodiacPlaneData::BlendType afxZodiacPlane_BlendType
typedef afxZodiacPlaneData::FacingType afxZodiacPlane_FacingType
Public Functions
DefineEnumType(afxZodiacPlane_BlendType )
DefineEnumType(afxZodiacPlane_FacingType )
1 2 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames 5// Copyright (C) 2015 Faust Logic, Inc. 6// 7// Permission is hereby granted, free of charge, to any person obtaining a copy 8// of this software and associated documentation files (the "Software"), to 9// deal in the Software without restriction, including without limitation the 10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 11// sell copies of the Software, and to permit persons to whom the Software is 12// furnished to do so, subject to the following conditions: 13// 14// The above copyright notice and this permission notice shall be included in 15// all copies or substantial portions of the Software. 16// 17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 23// IN THE SOFTWARE. 24// 25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 26 27#ifndef _AFX_ZODIAC_PLANE_H_ 28#define _AFX_ZODIAC_PLANE_H_ 29 30#include "afx/ce/afxZodiacDefs.h" 31 32class afxZodiacPlaneData : public GameBaseData, public afxZodiacDefs 33{ 34 typedef GameBaseData Parent; 35 36public: 37 enum BlendType 38 { 39 BLEND_NORMAL = 0x0, 40 BLEND_ADDITIVE = 0x1, 41 BLEND_SUBTRACTIVE = 0x2, 42 BLEND_RESERVED = 0x3, 43 BLEND_MASK = 0x3 44 }; 45 enum FacingType 46 { 47 FACES_UP = 0, 48 FACES_DOWN, 49 FACES_FORWARD, 50 FACES_BACK, 51 FACES_RIGHT, 52 FACES_LEFT, 53 FACES_BITS = 3 54 }; 55 56public: 57 StringTableEntry txr_name; 58 GFXTexHandle txr; 59 F32 radius_xy; 60 F32 start_ang; 61 F32 ang_per_sec; 62 F32 grow_in_time; 63 F32 shrink_out_time; 64 F32 growth_rate; 65 LinearColorF color; 66 U32 blend_flags; 67 bool respect_ori_cons; 68 bool use_full_xfm; 69 U32 zflags; 70 U32 face_dir; 71 72 bool double_sided; 73 74 void expand_zflags(); 75 void merge_zflags(); 76 77public: 78 /*C*/ afxZodiacPlaneData(); 79 /*C*/ afxZodiacPlaneData(const afxZodiacPlaneData&, bool = false); 80 81 virtual void packData(BitStream*); 82 virtual void unpackData(BitStream*); 83 84 bool preload(bool server, String &errorStr); 85 86 virtual bool allowSubstitutions() const { return true; } 87 88 F32 calcRotationAngle(F32 elapsed, F32 rate_factor=1.0f); 89 90 static void initPersistFields(); 91 92 DECLARE_CONOBJECT(afxZodiacPlaneData); 93 DECLARE_CATEGORY("AFX"); 94}; 95 96typedef afxZodiacPlaneData::BlendType afxZodiacPlane_BlendType; 97DefineEnumType( afxZodiacPlane_BlendType ); 98 99typedef afxZodiacPlaneData::FacingType afxZodiacPlane_FacingType; 100DefineEnumType( afxZodiacPlane_FacingType ); 101 102//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 103// afxZodiacPlane 104 105class afxZodiacPlane : public GameBase, public afxZodiacDefs 106{ 107 typedef GameBase Parent; 108 109private: 110 afxZodiacPlaneData* mDataBlock; 111 LinearColorF color; 112 F32 radius; 113 bool is_visible; 114 115 void preDraw(); 116 void draw(); 117 void postDraw(); 118 119 GFXStateBlockRef normal_sb; 120 GFXStateBlockRef reflected_sb; 121 122public: 123 /*C*/ afxZodiacPlane(); 124 /*D*/ ~afxZodiacPlane(); 125 126 virtual bool onNewDataBlock(GameBaseData* dptr, bool reload); 127 virtual bool onAdd(); 128 virtual void onRemove(); 129 130 void setRadius(F32 rad) { radius = rad; } 131 void setColor(const LinearColorF& clr) { color = clr; } 132 void setVisibility(bool flag) { is_visible = flag; } 133 134 virtual void prepRenderImage(SceneRenderState*); 135 136 void _renderZodiacPlane(ObjectRenderInst*, SceneRenderState*, BaseMatInstance*); 137 138 DECLARE_CONOBJECT(afxZodiacPlane); 139 DECLARE_CATEGORY("AFX"); 140}; 141 142//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 143 144#endif // _AFX_ZODIAC_PLANE_H_ 145