Torque3D Documentation / _generateds / afxZodiacGroundPlaneRenderer_T3D.h

afxZodiacGroundPlaneRenderer_T3D.h

Engine/source/afx/afxZodiacGroundPlaneRenderer_T3D.h

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 1
 2
 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
 5// Copyright (C) 2015 Faust Logic, Inc.
 6//
 7// Permission is hereby granted, free of charge, to any person obtaining a copy
 8// of this software and associated documentation files (the "Software"), to
 9// deal in the Software without restriction, including without limitation the
10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
11// sell copies of the Software, and to permit persons to whom the Software is
12// furnished to do so, subject to the following conditions:
13//
14// The above copyright notice and this permission notice shall be included in
15// all copies or substantial portions of the Software.
16//
17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23// IN THE SOFTWARE.
24//
25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
26
27#ifndef _AFX_ZODIAC_GROUNDPLANE_RENDERER_H_
28#define _AFX_ZODIAC_GROUNDPLANE_RENDERER_H_
29
30//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
31
32#include "renderInstance/renderBinManager.h"
33
34//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
35
36class ConcretePolyList;
37class GroundPlane;
38
39class afxZodiacGroundPlaneRenderer : public RenderBinManager
40{
41   typedef RenderBinManager Parent;
42
43   struct GroundPlaneZodiacElem
44   {
45     const GroundPlane* gp;
46     U32                zode_idx;
47     F32                ang;
48     F32                camDist;
49   };
50
51   Vector<GroundPlaneZodiacElem> groundPlane_zodiacs;
52   static afxZodiacGroundPlaneRenderer* master;
53
54   GFXStateBlockRef norm_norefl_zb_SB, norm_refl_zb_SB;
55   GFXStateBlockRef add_norefl_zb_SB, add_refl_zb_SB;
56   GFXStateBlockRef sub_norefl_zb_SB, sub_refl_zb_SB;
57
58   ShaderData*    zodiac_shader;
59   GFXShaderConstBufferRef shader_consts;
60   GFXShaderConstHandle* projection_sc;
61   GFXShaderConstHandle* color_sc;
62
63   bool           shader_initialized;
64
65   GFXStateBlock* chooseStateBlock(U32 blend, bool isReflectPass);
66
67public:
68   static const RenderInstType RIT_GroundPlaneZodiac;
69
70   /*C*/          afxZodiacGroundPlaneRenderer();
71   /*C*/          afxZodiacGroundPlaneRenderer(F32 renderOrder, F32 processAddOrder);
72   /*D*/          ~afxZodiacGroundPlaneRenderer();
73
74   // RenderBinManager
75   virtual void   sort(){}  // don't sort them
76   virtual void   clear();
77
78   void           initShader();
79   void           addZodiac(U32 zode_idx, const Point3F& pos, F32 ang, const GroundPlane*, F32 camDist);
80
81   virtual void   render(SceneRenderState* state);
82
83   static afxZodiacGroundPlaneRenderer* getMaster();
84
85   // ConsoleObject
86   DECLARE_CONOBJECT(afxZodiacGroundPlaneRenderer);
87   DECLARE_CATEGORY("AFX");
88};
89
90//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
91
92#endif // _AFX_ZODIAC_GROUNDPLANE_RENDERER_H_
93