afxZodiacGroundPlaneRenderer_T3D.h
Engine/source/afx/afxZodiacGroundPlaneRenderer_T3D.h
Classes:
Detailed Description
1 2 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames 5// Copyright (C) 2015 Faust Logic, Inc. 6// 7// Permission is hereby granted, free of charge, to any person obtaining a copy 8// of this software and associated documentation files (the "Software"), to 9// deal in the Software without restriction, including without limitation the 10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 11// sell copies of the Software, and to permit persons to whom the Software is 12// furnished to do so, subject to the following conditions: 13// 14// The above copyright notice and this permission notice shall be included in 15// all copies or substantial portions of the Software. 16// 17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 23// IN THE SOFTWARE. 24// 25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 26 27#ifndef _AFX_ZODIAC_GROUNDPLANE_RENDERER_H_ 28#define _AFX_ZODIAC_GROUNDPLANE_RENDERER_H_ 29 30//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 31 32#include "renderInstance/renderBinManager.h" 33 34//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 35 36class ConcretePolyList; 37class GroundPlane; 38 39class afxZodiacGroundPlaneRenderer : public RenderBinManager 40{ 41 typedef RenderBinManager Parent; 42 43 struct GroundPlaneZodiacElem 44 { 45 const GroundPlane* gp; 46 U32 zode_idx; 47 F32 ang; 48 F32 camDist; 49 }; 50 51 Vector<GroundPlaneZodiacElem> groundPlane_zodiacs; 52 static afxZodiacGroundPlaneRenderer* master; 53 54 GFXStateBlockRef norm_norefl_zb_SB, norm_refl_zb_SB; 55 GFXStateBlockRef add_norefl_zb_SB, add_refl_zb_SB; 56 GFXStateBlockRef sub_norefl_zb_SB, sub_refl_zb_SB; 57 58 ShaderData* zodiac_shader; 59 GFXShaderConstBufferRef shader_consts; 60 GFXShaderConstHandle* projection_sc; 61 GFXShaderConstHandle* color_sc; 62 63 bool shader_initialized; 64 65 GFXStateBlock* chooseStateBlock(U32 blend, bool isReflectPass); 66 67public: 68 static const RenderInstType RIT_GroundPlaneZodiac; 69 70 /*C*/ afxZodiacGroundPlaneRenderer(); 71 /*C*/ afxZodiacGroundPlaneRenderer(F32 renderOrder, F32 processAddOrder); 72 /*D*/ ~afxZodiacGroundPlaneRenderer(); 73 74 // RenderBinManager 75 virtual void sort(){} // don't sort them 76 virtual void clear(); 77 78 void initShader(); 79 void addZodiac(U32 zode_idx, const Point3F& pos, F32 ang, const GroundPlane*, F32 camDist); 80 81 virtual void render(SceneRenderState* state); 82 83 static afxZodiacGroundPlaneRenderer* getMaster(); 84 85 // ConsoleObject 86 DECLARE_CONOBJECT(afxZodiacGroundPlaneRenderer); 87 DECLARE_CATEGORY("AFX"); 88}; 89 90//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 91 92#endif // _AFX_ZODIAC_GROUNDPLANE_RENDERER_H_ 93