afxTSCtrl.h

Engine/source/afx/ui/afxTSCtrl.h

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 1
 2
 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
 5// Copyright (C) 2015 Faust Logic, Inc.
 6//
 7// Permission is hereby granted, free of charge, to any person obtaining a copy
 8// of this software and associated documentation files (the "Software"), to
 9// deal in the Software without restriction, including without limitation the
10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
11// sell copies of the Software, and to permit persons to whom the Software is
12// furnished to do so, subject to the following conditions:
13//
14// The above copyright notice and this permission notice shall be included in
15// all copies or substantial portions of the Software.
16//
17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23// IN THE SOFTWARE.
24//
25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
26
27#ifndef _AFX_TS_CTRL_H_
28#define _AFX_TS_CTRL_H_
29
30#include "app/game.h"
31#include "gui/3d/guiTSControl.h"
32#include "core/iTickable.h"
33
34class GameBase;
35class afxSpellBook;
36
37//----------------------------------------------------------------------------
38class afxTSCtrl : public GuiTSCtrl, public virtual ITickable
39{
40private:
41  struct Targeting
42  { 
43    U8   mode;
44    U8   check;
45  };
46
47  typedef GuiTSCtrl   Parent;
48
49  Point3F             mMouse3DVec;
50  Point3F             mMouse3DPos;
51
52  U32                 mouse_dn_timestamp;
53  afxSpellBook*       spellbook;
54  Vector<Targeting>   targeting_mode;
55
56public:
57  /*C*/               afxTSCtrl();
58
59  virtual bool        processCameraQuery(CameraQuery *query);
60  virtual void        renderWorld(const RectI &updateRect);
61  virtual void        onRender(Point2I offset, const RectI &updateRect);
62
63  virtual void        getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent);
64
65  virtual void        onMouseDown(const GuiEvent&);
66  virtual void        onMouseMove(const GuiEvent&);
67  virtual void        onMouseDragged(const GuiEvent&);
68  virtual void        onMouseEnter(const GuiEvent&);
69  virtual void        onMouseLeave(const GuiEvent&);
70
71  virtual bool        onMouseWheelUp(const GuiEvent&);
72  virtual bool        onMouseWheelDown(const GuiEvent&);
73
74  virtual void        onRightMouseDown(const GuiEvent&);
75
76  Point3F             getMouse3DVec() {return mMouse3DVec;};   
77  Point3F             getMouse3DPos() {return mMouse3DPos;};
78
79  void                setSpellBook(afxSpellBook* book);
80  void                clearTargetingMode();
81  void                pushTargetingMode(U8 mode, U8 check);
82  void                popTargetingMode();
83  U8                  getTargetingMode();
84  U8                  getTargetingCheckMethod();
85  void                performTargeting(const Point2I& mousePoint, U8 mode);
86
87  virtual void        interpolateTick( F32 delta ) {};
88  virtual void        processTick() {};
89  virtual void        advanceTime( F32 timeDelta ); 
90
91  DECLARE_CONOBJECT(afxTSCtrl);
92  DECLARE_CATEGORY("AFX");
93};
94
95//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
96
97#endif // _AFX_TS_CTRL_H_
98