Torque3D Documentation / _generateds / afxStatusBox.cpp

afxStatusBox.cpp

Engine/source/afx/ui/afxStatusBox.cpp

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Public Functions

ConsoleDocClass(afxStatusBox , "@brief A simple GUI <a href="/coding/file/guieditctrl_8cpp/#guieditctrl_8cpp_1abb04e3738c4c5a96b3ade6fa47013a6c">control</a> used <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> contain player status bars and <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">label.\n\n</a>" "@ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">afxGUI\n</a>" "@ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">AFX\n</a>" )

Detailed Description

Public Functions

ConsoleDocClass(afxStatusBox , "@brief A simple GUI <a href="/coding/file/guieditctrl_8cpp/#guieditctrl_8cpp_1abb04e3738c4c5a96b3ade6fa47013a6c">control</a> used <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> contain player status bars and <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">label.\n\n</a>" "@ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">afxGUI\n</a>" "@ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">AFX\n</a>" )

IMPLEMENT_CONOBJECT(afxStatusBox )

 1
 2
 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
 5// Copyright (C) 2015 Faust Logic, Inc.
 6//
 7// Permission is hereby granted, free of charge, to any person obtaining a copy
 8// of this software and associated documentation files (the "Software"), to
 9// deal in the Software without restriction, including without limitation the
10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
11// sell copies of the Software, and to permit persons to whom the Software is
12// furnished to do so, subject to the following conditions:
13//
14// The above copyright notice and this permission notice shall be included in
15// all copies or substantial portions of the Software.
16//
17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23// IN THE SOFTWARE.
24//
25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
26
27#include "afx/ui/afxStatusBox.h"
28
29IMPLEMENT_CONOBJECT(afxStatusBox);
30
31ConsoleDocClass( afxStatusBox,
32   "@brief A simple GUI control used to contain player status bars and a label.\n\n"
33
34   "@ingroup afxGUI\n"
35   "@ingroup AFX\n"
36);
37
38afxStatusBox::afxStatusBox()
39{
40}
41
42void afxStatusBox::onMouseDown(const GuiEvent &event)
43{
44  Parent::onMouseDown(event);
45  Con::executef(this, "onMouseDown");
46}
47
48void afxStatusBox::onSleep()
49{
50  Parent::onSleep();
51}
52
53//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
54