Torque3D Documentation / _generateds / afxSpellCastBar.cpp

afxSpellCastBar.cpp

Engine/source/afx/ui/afxSpellCastBar.cpp

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Classes:

Public Functions

ConsoleDocClass(afxSpellCastBar , "@brief A GUI progress bar useful as <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> spell casting <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">bar.\n\n</a>" "@ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">afxGUI\n</a>" "@ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">AFX\n</a>" )
DefineEngineMethod(afxSpellCastBar , setProgress , void , (float percentDone) , "Set the progress percentage on the progress-<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">bar.\n\n</a>" "@ingroup AFX" )

Detailed Description

Public Functions

ConsoleDocClass(afxSpellCastBar , "@brief A GUI progress bar useful as <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> spell casting <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">bar.\n\n</a>" "@ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">afxGUI\n</a>" "@ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">AFX\n</a>" )

DefineEngineMethod(afxSpellCastBar , setProgress , void , (float percentDone) , "Set the progress percentage on the progress-<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">bar.\n\n</a>" "@ingroup AFX" )

IMPLEMENT_CONOBJECT(afxSpellCastBar )

  1
  2
  3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
  5// Copyright (C) 2015 Faust Logic, Inc.
  6//
  7// Permission is hereby granted, free of charge, to any person obtaining a copy
  8// of this software and associated documentation files (the "Software"), to
  9// deal in the Software without restriction, including without limitation the
 10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 11// sell copies of the Software, and to permit persons to whom the Software is
 12// furnished to do so, subject to the following conditions:
 13//
 14// The above copyright notice and this permission notice shall be included in
 15// all copies or substantial portions of the Software.
 16//
 17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 23// IN THE SOFTWARE.
 24//
 25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 26
 27#include "afx/arcaneFX.h"
 28
 29#include "console/engineAPI.h"
 30#include "gui/core/guiControl.h"
 31#include "gfx/gfxDrawUtil.h"
 32
 33#include "afx/ui/afxProgressBase.h"
 34
 35//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 36
 37class afxSpellCastBar : public GuiControl, public afxProgressBase
 38{
 39  typedef GuiControl Parent;
 40
 41  bool              want_border;
 42  bool              want_background;
 43  bool              use_alt_final_color;
 44  LinearColorF            rgba_background;
 45  LinearColorF            rgba_border;
 46  LinearColorF            rgba_fill;
 47  LinearColorF            rgba_fill_final;
 48
 49  F32               fraction;
 50
 51public:
 52  /*C*/             afxSpellCastBar();
 53
 54  virtual void      onRender(Point2I, const RectI&);
 55
 56  void              setFraction(F32 frac);
 57  F32               getFraction() const { return fraction; }
 58
 59  virtual void      setProgress(F32 value) { setFraction(value); }
 60  virtual void      onStaticModified(const char* slotName, const char* newValue = NULL);
 61
 62  static void       initPersistFields();
 63
 64  DECLARE_CONOBJECT(afxSpellCastBar);
 65  DECLARE_CATEGORY("AFX");
 66};
 67
 68//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 69
 70IMPLEMENT_CONOBJECT(afxSpellCastBar);
 71
 72ConsoleDocClass( afxSpellCastBar,
 73   "@brief A GUI progress bar useful as a spell casting bar.\n\n"
 74
 75   "@ingroup afxGUI\n"
 76   "@ingroup AFX\n"
 77);
 78
 79afxSpellCastBar::afxSpellCastBar()
 80{
 81  want_border = true;
 82  want_background = true;
 83  use_alt_final_color = false;
 84  rgba_background.set(0.0f, 0.0f, 0.0f, 0.5f);
 85  rgba_border.set(0.5f, 0.5f, 0.5f, 1.0f);
 86  rgba_fill.set(0.0f, 1.0f, 1.0f, 1.0f);
 87  rgba_fill_final.set(0.0f, 1.0f, 1.0f, 1.0f);
 88
 89  fraction = 0.5f;
 90}
 91
 92void afxSpellCastBar::setFraction(F32 frac)
 93{
 94  fraction = mClampF(frac, 0.0f, 1.0f);
 95}
 96
 97void afxSpellCastBar::onStaticModified(const char* slotName, const char* newValue)
 98{
 99   Parent::onStaticModified(slotName, newValue);
100   if (dStricmp(slotName, "fillColorFinal") == 0)
101      use_alt_final_color = true;
102}
103
104// STATIC 
105void afxSpellCastBar::initPersistFields()
106{
107  addGroup("Colors");
108  addField( "backgroundColor",  TypeColorF, Offset(rgba_background, afxSpellCastBar),
109    "...");
110  addField( "borderColor",      TypeColorF, Offset(rgba_border, afxSpellCastBar),
111    "...");
112  addField( "fillColor",        TypeColorF, Offset(rgba_fill, afxSpellCastBar),
113    "...");
114  addField( "fillColorFinal",   TypeColorF, Offset(rgba_fill_final, afxSpellCastBar),
115    "...");
116  endGroup("Colors");
117
118  Parent::initPersistFields();
119}
120
121//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
122
123void afxSpellCastBar::onRender(Point2I offset, const RectI &updateRect)
124{
125  LinearColorF color;
126
127  // draw the background
128  if (want_background)
129  {
130    color.set(rgba_background.red, rgba_background.green, rgba_background.blue, rgba_background.alpha*fade_amt); 
131    GFX->getDrawUtil()->drawRectFill(updateRect, color.toColorI());
132  }
133
134  // calculate the rectangle dimensions
135  RectI rect(updateRect);
136  rect.extent.x = (S32)(rect.extent.x * fraction);
137
138  // draw the filled part of bar
139  if (fraction >= 1.0f && use_alt_final_color)
140    color.set(rgba_fill_final.red, rgba_fill_final.green, rgba_fill_final.blue, rgba_fill_final.alpha*fade_amt);
141  else
142    color.set(rgba_fill.red, rgba_fill.green, rgba_fill.blue, rgba_fill.alpha*fade_amt);
143
144  GFX->getDrawUtil()->drawRectFill(rect, color.toColorI());
145
146  // draw the border
147  if (want_border)
148  {
149    color.set(rgba_border.red, rgba_border.green, rgba_border.blue, rgba_border.alpha*fade_amt);
150    GFX->getDrawUtil()->drawRect(updateRect, color.toColorI());
151  }
152}
153
154//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
155
156DefineEngineMethod(afxSpellCastBar, setProgress, void, (float percentDone),,
157                   "Set the progress percentage on the progress-bar.\n\n"
158                   "@ingroup AFX")
159{
160  object->setFraction(percentDone);
161}
162
163//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
164