afxRPGMagicSpell.h
Engine/source/afx/rpg/afxRPGMagicSpell.h
Classes:
class
class
Public Typedefs
afxRPGMagicSpell_TargetType
Public Functions
Detailed Description
Public Typedefs
typedef afxRPGMagicSpellDefs::TargetType afxRPGMagicSpell_TargetType
Public Functions
DefineEnumType(afxRPGMagicSpell_TargetType )
1 2 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames 5// Copyright (C) 2015 Faust Logic, Inc. 6// 7// Permission is hereby granted, free of charge, to any person obtaining a copy 8// of this software and associated documentation files (the "Software"), to 9// deal in the Software without restriction, including without limitation the 10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 11// sell copies of the Software, and to permit persons to whom the Software is 12// furnished to do so, subject to the following conditions: 13// 14// The above copyright notice and this permission notice shall be included in 15// all copies or substantial portions of the Software. 16// 17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 23// IN THE SOFTWARE. 24// 25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 26 27#ifndef _AFX_RPG_MAGIC_SPELL_H_ 28#define _AFX_RPG_MAGIC_SPELL_H_ 29 30//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 31 32#include "core/util/tVector.h" 33#include "T3D/gameBase/gameBase.h" 34#include "console/typeValidators.h" 35 36#include "afx/afxEffectDefs.h" 37#include "afx/afxEffectWrapper.h" 38#include "afx/afxMagicMissile.h" 39 40class afxMagicMissileData; 41class afxEffectWrapperData; 42class SceneObject; 43 44class afxRPGMagicSpellDefs 45{ 46public: 47 // Migrate this stuff to RPG Magic-System 48 enum TargetType { 49 TARGET_NOTHING, 50 TARGET_SELF, 51 TARGET_FRIEND, 52 TARGET_ENEMY, 53 TARGET_CORPSE, 54 TARGET_FREE, 55 }; 56 57 enum { 58 MAX_REAGENTS_PER_SPELL = 8, 59 }; 60}; 61 62typedef afxRPGMagicSpellDefs::TargetType afxRPGMagicSpell_TargetType; 63DefineEnumType( afxRPGMagicSpell_TargetType ); 64 65class afxRPGMagicSpellData : public GameBaseData, public afxRPGMagicSpellDefs 66{ 67 typedef GameBaseData Parent; 68 69public: 70 F32 casting_dur; 71 StringTableEntry spell_name; 72 StringTableEntry spell_desc; 73 S32 spell_target; 74 F32 spell_range; 75 S32 mana_cost; 76 U8 n_reagents; 77 S8 reagent_cost[MAX_REAGENTS_PER_SPELL]; 78 StringTableEntry reagent_name[MAX_REAGENTS_PER_SPELL]; 79 StringTableEntry icon_name; 80 StringTableEntry source_pack; 81 bool is_placeholder; 82 U8 free_target_style; 83 bool target_optional; 84 85private: 86 char* fmt_placeholder_desc(char* buffer, int len) const; 87 88public: 89 /*C*/ afxRPGMagicSpellData(); 90 91 char* formatDesc(char* buffer, int len) const; 92 bool requiresTarget() { return (spell_target == TARGET_ENEMY || spell_target == TARGET_CORPSE || spell_target == TARGET_FRIEND); } 93 94 virtual bool onAdd(); 95 virtual void packData(BitStream*); 96 virtual void unpackData(BitStream*); 97 98 static void initPersistFields(); 99 100 DECLARE_CONOBJECT(afxRPGMagicSpellData); 101 DECLARE_CATEGORY("AFX"); 102}; 103 104//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 105 106#endif // _AFX_RPG_MAGIC_SPELL_H_ 107