afxRenderHighlightMgr.h
Engine/source/afx/afxRenderHighlightMgr.h
Classes:
Detailed Description
1 2 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames 5// Copyright (C) 2015 Faust Logic, Inc. 6// 7// Permission is hereby granted, free of charge, to any person obtaining a copy 8// of this software and associated documentation files (the "Software"), to 9// deal in the Software without restriction, including without limitation the 10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 11// sell copies of the Software, and to permit persons to whom the Software is 12// furnished to do so, subject to the following conditions: 13// 14// The above copyright notice and this permission notice shall be included in 15// all copies or substantial portions of the Software. 16// 17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 23// IN THE SOFTWARE. 24// 25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 26 27//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 28// The afxRenderHighlightMgr class is adapted from the resource, 29// "Silhoute selection via postFX for Torque3D" posted by Konrad Kiss. 30// http://www.garagegames.com/community/resources/view/17821 31// Supporting code mods in other areas of the engine are marked as 32// "(selection-highlight)". 33//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 34 35#ifndef _afxRENDERHIGHLIGHTMGR_H_ 36#define _afxRENDERHIGHLIGHTMGR_H_ 37 38#ifndef _TEXTARGETBIN_MGR_H_ 39#include "renderInstance/renderTexTargetBinManager.h" 40#endif 41 42 43class PostEffect; 44 45 46/// 47class afxRenderHighlightMgr : public RenderTexTargetBinManager 48{ 49 typedef RenderTexTargetBinManager Parent; 50 51public: 52 53 afxRenderHighlightMgr(); 54 virtual ~afxRenderHighlightMgr(); 55 56 /// Returns the selection post effect. 57 PostEffect* getSelectionEffect(); 58 59 /// Returns true if the highlight post effect is 60 /// enabled and the selection buffer should be updated. 61 bool isSelectionEnabled(); 62 63 // RenderBinManager 64 virtual void addElement( RenderInst *inst ); 65 virtual void render( SceneRenderState *state ); 66 67 // ConsoleObject 68 DECLARE_CONOBJECT( afxRenderHighlightMgr ); 69 70protected: 71 72 SimObjectPtr<PostEffect> mSelectionEffect; 73 74}; 75 76 77#endif // _afxRENDERHIGHLIGHTMGR_H_ 78