Torque3D Documentation / _generateds / afxPointLight_T3D.h

afxPointLight_T3D.h

Engine/source/afx/ce/afxPointLight_T3D.h

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 1
 2
 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
 5// Copyright (C) 2015 Faust Logic, Inc.
 6//
 7// Permission is hereby granted, free of charge, to any person obtaining a copy
 8// of this software and associated documentation files (the "Software"), to
 9// deal in the Software without restriction, including without limitation the
10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
11// sell copies of the Software, and to permit persons to whom the Software is
12// furnished to do so, subject to the following conditions:
13//
14// The above copyright notice and this permission notice shall be included in
15// all copies or substantial portions of the Software.
16//
17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23// IN THE SOFTWARE.
24//
25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
26
27#ifndef _AFX_T3D_POINT_LIGHT_H_
28#define _AFX_T3D_POINT_LIGHT_H_
29
30#include "afx/ce/afxLightBase_T3D.h"
31
32class afxT3DPointLightData : public afxT3DLightBaseData
33{
34  typedef afxT3DLightBaseData  Parent;
35
36public:
37  F32           mRadius;
38
39public:
40  /*C*/         afxT3DPointLightData();
41  /*C*/         afxT3DPointLightData(const afxT3DPointLightData&, bool = false);
42
43  virtual bool  onAdd();
44  virtual void  packData(BitStream*);
45  virtual void  unpackData(BitStream*);
46
47  virtual bool  allowSubstitutions() const { return true; }
48
49  static void initPersistFields();
50
51  DECLARE_CONOBJECT(afxT3DPointLightData);
52  DECLARE_CATEGORY("AFX");
53};
54
55//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
56
57#endif // _AFX_T3D_POINT_LIGHT_H_
58