Torque3D Documentation / _generateds / afxPlayerMovement.h

afxPlayerMovement.h

Engine/source/afx/ce/afxPlayerMovement.h

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Classes:

Public Typedefs

afxPlayerMovement_OpType 

Detailed Description

Public Typedefs

typedef afxPlayerMovementData::OpType afxPlayerMovement_OpType 

Public Functions

DefineEnumType(afxPlayerMovement_OpType )

 1
 2
 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
 5// Copyright (C) 2015 Faust Logic, Inc.
 6//
 7// Permission is hereby granted, free of charge, to any person obtaining a copy
 8// of this software and associated documentation files (the "Software"), to
 9// deal in the Software without restriction, including without limitation the
10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
11// sell copies of the Software, and to permit persons to whom the Software is
12// furnished to do so, subject to the following conditions:
13//
14// The above copyright notice and this permission notice shall be included in
15// all copies or substantial portions of the Software.
16//
17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23// IN THE SOFTWARE.
24//
25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
26
27#ifndef _AFX_PLAYER_MOVEMENT_H_
28#define _AFX_PLAYER_MOVEMENT_H_
29
30#include "afx/ce/afxComponentEffect.h"
31#include "afx/afxEffectDefs.h"
32#include "afx/afxConstraint.h"
33
34class afxPlayerMovementData : public GameBaseData, public afxEffectDefs
35{
36  typedef GameBaseData  Parent;
37public:
38  enum OpType
39  {
40    OP_ADD = 0,
41    OP_MULTIPLY,
42    OP_REPLACE,
43    OP_BITS = 2,
44  };
45
46public:
47  F32               speed_bias;
48  Point3F           movement;
49  U32               movement_op;
50
51public:
52  /*C*/             afxPlayerMovementData();
53  /*C*/             afxPlayerMovementData(const afxPlayerMovementData&, bool = false);
54
55  virtual bool      onAdd();
56  virtual void      packData(BitStream*);
57  virtual void      unpackData(BitStream*);
58
59  bool              hasMovementOverride();
60
61  virtual bool      allowSubstitutions() const { return true; }
62
63  static void       initPersistFields();
64
65  DECLARE_CONOBJECT(afxPlayerMovementData);
66  DECLARE_CATEGORY("AFX");
67};
68
69typedef afxPlayerMovementData::OpType afxPlayerMovement_OpType;
70DefineEnumType( afxPlayerMovement_OpType );
71
72//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
73
74#endif // _AFX_PLAYER_MOVEMENT_H_
75