afxPlayerMovement.h
Engine/source/afx/ce/afxPlayerMovement.h
Classes:
Public Typedefs
afxPlayerMovement_OpType
Public Functions
Detailed Description
Public Typedefs
typedef afxPlayerMovementData::OpType afxPlayerMovement_OpType
Public Functions
DefineEnumType(afxPlayerMovement_OpType )
1 2 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames 5// Copyright (C) 2015 Faust Logic, Inc. 6// 7// Permission is hereby granted, free of charge, to any person obtaining a copy 8// of this software and associated documentation files (the "Software"), to 9// deal in the Software without restriction, including without limitation the 10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 11// sell copies of the Software, and to permit persons to whom the Software is 12// furnished to do so, subject to the following conditions: 13// 14// The above copyright notice and this permission notice shall be included in 15// all copies or substantial portions of the Software. 16// 17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 23// IN THE SOFTWARE. 24// 25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 26 27#ifndef _AFX_PLAYER_MOVEMENT_H_ 28#define _AFX_PLAYER_MOVEMENT_H_ 29 30#include "afx/ce/afxComponentEffect.h" 31#include "afx/afxEffectDefs.h" 32#include "afx/afxConstraint.h" 33 34class afxPlayerMovementData : public GameBaseData, public afxEffectDefs 35{ 36 typedef GameBaseData Parent; 37public: 38 enum OpType 39 { 40 OP_ADD = 0, 41 OP_MULTIPLY, 42 OP_REPLACE, 43 OP_BITS = 2, 44 }; 45 46public: 47 F32 speed_bias; 48 Point3F movement; 49 U32 movement_op; 50 51public: 52 /*C*/ afxPlayerMovementData(); 53 /*C*/ afxPlayerMovementData(const afxPlayerMovementData&, bool = false); 54 55 virtual bool onAdd(); 56 virtual void packData(BitStream*); 57 virtual void unpackData(BitStream*); 58 59 bool hasMovementOverride(); 60 61 virtual bool allowSubstitutions() const { return true; } 62 63 static void initPersistFields(); 64 65 DECLARE_CONOBJECT(afxPlayerMovementData); 66 DECLARE_CATEGORY("AFX"); 67}; 68 69typedef afxPlayerMovementData::OpType afxPlayerMovement_OpType; 70DefineEnumType( afxPlayerMovement_OpType ); 71 72//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 73 74#endif // _AFX_PLAYER_MOVEMENT_H_ 75