Torque3D Documentation / _generateds / afxPhysicalZone.cpp

afxPhysicalZone.cpp

Engine/source/afx/ce/afxPhysicalZone.cpp

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Public Defines

define
myOffset(field) (field, )

Public Functions

ConsoleDocClass(afxPhysicalZoneData , "@brief A datablock that specifies <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> <a href="/coding/class/classphysicalzone/">PhysicalZone</a> <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">effect.\n\n</a>" "A Physical <a href="/coding/class/classzone/">Zone</a> is <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> Torque effect that applies physical forces <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> Players and other movable objects that enter <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> specific " "region of influence. AFX has enhanced Physical Zones by allowing orientation of vector forces and adding radial forces. " "AFX has also optimized Physical <a href="/coding/class/classzone/">Zone</a> networking so that they can be constrained <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> moving objects <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> variety of " "effects including repelling and flying." "\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n\n</a>" "@ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">afxEffects\n</a>" "@ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">AFX\n</a>" "@ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">Datablocks\n</a>" )

Detailed Description

Public Defines

myOffset(field) (field, )

Public Functions

ConsoleDocClass(afxPhysicalZoneData , "@brief A datablock that specifies <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> <a href="/coding/class/classphysicalzone/">PhysicalZone</a> <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">effect.\n\n</a>" "A Physical <a href="/coding/class/classzone/">Zone</a> is <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> Torque effect that applies physical forces <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> Players and other movable objects that enter <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> specific " "region of influence. AFX has enhanced Physical Zones by allowing orientation of vector forces and adding radial forces. " "AFX has also optimized Physical <a href="/coding/class/classzone/">Zone</a> networking so that they can be constrained <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> moving objects <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> variety of " "effects including repelling and flying." "\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n\n</a>" "@ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">afxEffects\n</a>" "@ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">AFX\n</a>" "@ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">Datablocks\n</a>" )

IMPLEMENT_CO_DATABLOCK_V1(afxPhysicalZoneData )

  1
  2
  3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
  5// Copyright (C) 2015 Faust Logic, Inc.
  6//
  7// Permission is hereby granted, free of charge, to any person obtaining a copy
  8// of this software and associated documentation files (the "Software"), to
  9// deal in the Software without restriction, including without limitation the
 10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 11// sell copies of the Software, and to permit persons to whom the Software is
 12// furnished to do so, subject to the following conditions:
 13//
 14// The above copyright notice and this permission notice shall be included in
 15// all copies or substantial portions of the Software.
 16//
 17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 23// IN THE SOFTWARE.
 24//
 25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 26
 27#include "afx/arcaneFX.h"
 28
 29#include "T3D/physicalZone.h"
 30
 31#include "afx/ce/afxPhysicalZone.h"
 32
 33//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 34//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 35// afxPhysicalZoneData
 36
 37IMPLEMENT_CO_DATABLOCK_V1(afxPhysicalZoneData);
 38
 39ConsoleDocClass( afxPhysicalZoneData,
 40   "@brief A datablock that specifies a PhysicalZone effect.\n\n"
 41
 42   "A Physical Zone is a Torque effect that applies physical forces to Players and other movable objects that enter a specific "
 43   "region of influence. AFX has enhanced Physical Zones by allowing orientation of vector forces and adding radial forces. "
 44   "AFX has also optimized Physical Zone networking so that they can be constrained to moving objects for a variety of "
 45   "effects including repelling and flying."
 46   "\n\n"
 47
 48   "@ingroup afxEffects\n"
 49   "@ingroup AFX\n"
 50   "@ingroup Datablocks\n"
 51);
 52
 53afxPhysicalZoneData::afxPhysicalZoneData()
 54{
 55  mVelocityMod = 1.0f;
 56  mGravityMod = 1.0f;
 57  mAppliedForce.zero();
 58  mPolyhedron = ST_NULLSTRING;
 59  force_type = PhysicalZone::VECTOR;
 60  orient_force = false;
 61  exclude_cons_obj = false;
 62}
 63
 64afxPhysicalZoneData::afxPhysicalZoneData(const afxPhysicalZoneData& other, bool temp_clone) : GameBaseData(other, temp_clone)
 65{
 66  mVelocityMod = other.mVelocityMod;
 67  mGravityMod = other.mGravityMod;
 68  mAppliedForce = other.mAppliedForce;
 69  mPolyhedron = other.mPolyhedron;
 70  force_type = other.force_type;
 71  orient_force = other.orient_force;
 72  exclude_cons_obj = other.exclude_cons_obj;
 73}
 74
 75#define myOffset(field) Offset(field, afxPhysicalZoneData)
 76
 77void afxPhysicalZoneData::initPersistFields()
 78{
 79  addField("velocityMod",               TypeF32,         myOffset(mVelocityMod),
 80    "A multiplier that biases the velocity of an object every tick it is within the "
 81    "zone.");
 82  addField("gravityMod",                TypeF32,         myOffset(mGravityMod),
 83    "A multiplier that biases the influence of gravity on objects within the zone.");
 84  addField("appliedForce",              TypePoint3F,     myOffset(mAppliedForce),
 85    "A three-valued vector representing a directional force applied to objects withing "
 86    "the zone.");
 87  addField("polyhedron",                TypeString,      myOffset(mPolyhedron),
 88    "Floating point values describing the outer bounds of the PhysicalZone's region of "
 89    "influence.");
 90
 91  addField("forceType", TYPEID<PhysicalZone::ForceType>(), myOffset(force_type),
 92    "This enumerated attribute defines the type of force used in the PhysicalZone. "
 93    "Possible values: vector, sphere, or cylinder.");
 94
 95  addField("orientForce",               TypeBool,        myOffset(orient_force),
 96    "Determines if the force can be oriented by the PhysicalZone's transform matrix.");
 97  addField("excludeConstraintObject",   TypeBool,        myOffset(exclude_cons_obj),
 98    "When true, an object used as the primary position constraint of a physical-zone "
 99    "effect will not be influenced by the forces of the zone.");
100
101  Parent::initPersistFields();
102}
103
104void afxPhysicalZoneData::packData(BitStream* stream)
105{
106   Parent::packData(stream);
107}
108
109void afxPhysicalZoneData::unpackData(BitStream* stream)
110{
111  Parent::unpackData(stream);
112}
113
114
115//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
116