afxMooring.h
Engine/source/afx/ce/afxMooring.h
Classes:
class
class
Detailed Description
1 2 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames 5// Copyright (C) 2015 Faust Logic, Inc. 6// 7// Permission is hereby granted, free of charge, to any person obtaining a copy 8// of this software and associated documentation files (the "Software"), to 9// deal in the Software without restriction, including without limitation the 10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 11// sell copies of the Software, and to permit persons to whom the Software is 12// furnished to do so, subject to the following conditions: 13// 14// The above copyright notice and this permission notice shall be included in 15// all copies or substantial portions of the Software. 16// 17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 23// IN THE SOFTWARE. 24// 25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 26 27#ifndef _AFX_MOORING_H_ 28#define _AFX_MOORING_H_ 29 30#include "renderInstance/renderPassManager.h" 31 32#include "afx/afxEffectDefs.h" 33 34class afxMooringData : public GameBaseData, public afxEffectDefs 35{ 36 typedef GameBaseData Parent; 37 38public: 39 U8 networking; 40 bool track_pos_only; 41 bool display_axis_marker; 42 43public: 44 /*C*/ afxMooringData(); 45 /*C*/ afxMooringData(const afxMooringData&, bool = false); 46 47 virtual bool onAdd(); 48 virtual void packData(BitStream*); 49 virtual void unpackData(BitStream*); 50 51 virtual bool allowSubstitutions() const { return true; } 52 53 static void initPersistFields(); 54 55 DECLARE_CONOBJECT(afxMooringData); 56 DECLARE_CATEGORY("AFX"); 57}; 58 59//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 60// afxMooring 61 62class afxMooring : public GameBase, public afxEffectDefs 63{ 64 typedef GameBase Parent; 65 66private: 67 afxMooringData* mDataBlock; 68 U32 chor_id; 69 bool hookup_with_chor; 70 StringTableEntry ghost_cons_name; 71 72 GFXStateBlockRef axis_sb; 73 void _renderAxisLines(ObjectRenderInst*, SceneRenderState*, BaseMatInstance*); 74 75protected: 76 enum MaskBits 77 { 78 PositionMask = Parent::NextFreeMask, 79 NextFreeMask = Parent::NextFreeMask << 1 80 }; 81 82public: 83 /*C*/ afxMooring(); 84 /*C*/ afxMooring(U32 networking, U32 chor_id, StringTableEntry cons_name); 85 /*D*/ ~afxMooring(); 86 87 virtual bool onNewDataBlock(GameBaseData* dptr, bool reload); 88 virtual void advanceTime(F32 dt); 89 virtual bool onAdd(); 90 virtual void onRemove(); 91 virtual U32 packUpdate(NetConnection*, U32, BitStream*); 92 virtual void unpackUpdate(NetConnection*, BitStream*); 93 virtual void setTransform(const MatrixF&); 94 95 virtual void prepRenderImage(SceneRenderState*); 96 97 DECLARE_CONOBJECT(afxMooring); 98 DECLARE_CATEGORY("AFX"); 99}; 100 101//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 102 103#endif // _AFX_MOORING_H_ 104