afxModel_T3D.cpp
Engine/source/afx/ce/afxModel_T3D.cpp
Detailed Description
1 2 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames 5// Copyright (C) 2015 Faust Logic, Inc. 6// 7// Permission is hereby granted, free of charge, to any person obtaining a copy 8// of this software and associated documentation files (the "Software"), to 9// deal in the Software without restriction, including without limitation the 10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 11// sell copies of the Software, and to permit persons to whom the Software is 12// furnished to do so, subject to the following conditions: 13// 14// The above copyright notice and this permission notice shall be included in 15// all copies or substantial portions of the Software. 16// 17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 23// IN THE SOFTWARE. 24// 25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 26 27#include "afx/arcaneFX.h" 28 29#include "scene/sceneRenderState.h" 30#include "scene/sceneManager.h" 31#include "ts/tsShapeInstance.h" 32#include "lighting/lightQuery.h" 33 34#include "afx/ce/afxModel.h" 35 36//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 37 38void afxModel::renderObject(SceneRenderState* state) 39{ 40 MatrixF proj = GFX->getProjectionMatrix(); 41 RectI viewport = GFX->getViewport(); 42 43 MatrixF world = GFX->getWorldMatrix(); 44 45 GFX->pushWorldMatrix(); 46 47 TSRenderState rdata; 48 rdata.setSceneState( state ); 49 rdata.setFadeOverride(fade_amt*mDataBlock->alpha_mult); 50 51 // We might have some forward lit materials 52 // so pass down a query to gather lights. 53 LightQuery query; 54 query.init( getWorldSphere() ); 55 rdata.setLightQuery( &query ); 56 57 MatrixF mat = getRenderTransform(); 58 mat.scale( mObjScale ); 59 GFX->setWorldMatrix( mat ); 60 61 shape_inst->animate(); 62 63 shape_inst->render(rdata); 64 65 GFX->popWorldMatrix(); 66 67 GFX->setProjectionMatrix( proj ); 68 GFX->setViewport( viewport ); 69} 70 71 72//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 73