Torque3D Documentation / _generateds / afxModel_T3D.cpp

afxModel_T3D.cpp

Engine/source/afx/ce/afxModel_T3D.cpp

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Detailed Description

 1
 2
 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
 5// Copyright (C) 2015 Faust Logic, Inc.
 6//
 7// Permission is hereby granted, free of charge, to any person obtaining a copy
 8// of this software and associated documentation files (the "Software"), to
 9// deal in the Software without restriction, including without limitation the
10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
11// sell copies of the Software, and to permit persons to whom the Software is
12// furnished to do so, subject to the following conditions:
13//
14// The above copyright notice and this permission notice shall be included in
15// all copies or substantial portions of the Software.
16//
17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23// IN THE SOFTWARE.
24//
25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
26
27#include "afx/arcaneFX.h"
28
29#include "scene/sceneRenderState.h"
30#include "scene/sceneManager.h"
31#include "ts/tsShapeInstance.h"
32#include "lighting/lightQuery.h"
33
34#include "afx/ce/afxModel.h"
35
36//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
37
38void afxModel::renderObject(SceneRenderState* state)
39{
40   MatrixF proj = GFX->getProjectionMatrix();
41   RectI viewport = GFX->getViewport();
42
43   MatrixF world = GFX->getWorldMatrix();
44
45   GFX->pushWorldMatrix();
46
47   TSRenderState rdata;
48   rdata.setSceneState( state );
49   rdata.setFadeOverride(fade_amt*mDataBlock->alpha_mult);
50
51   // We might have some forward lit materials
52   // so pass down a query to gather lights.
53   LightQuery query;
54   query.init( getWorldSphere() );
55   rdata.setLightQuery( &query );
56
57   MatrixF mat = getRenderTransform();
58   mat.scale( mObjScale );
59   GFX->setWorldMatrix( mat );
60
61   shape_inst->animate();
62
63   shape_inst->render(rdata);
64
65   GFX->popWorldMatrix();
66
67   GFX->setProjectionMatrix( proj );
68   GFX->setViewport( viewport );
69}
70
71
72//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
73