afxMachineGun.h
Engine/source/afx/ce/afxMachineGun.h
Classes:
class
Detailed Description
1 2 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames 5// Copyright (C) 2015 Faust Logic, Inc. 6// 7// Permission is hereby granted, free of charge, to any person obtaining a copy 8// of this software and associated documentation files (the "Software"), to 9// deal in the Software without restriction, including without limitation the 10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 11// sell copies of the Software, and to permit persons to whom the Software is 12// furnished to do so, subject to the following conditions: 13// 14// The above copyright notice and this permission notice shall be included in 15// all copies or substantial portions of the Software. 16// 17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 23// IN THE SOFTWARE. 24// 25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 26 27#ifndef _AFX_MACHINE_GUN_H_ 28#define _AFX_MACHINE_GUN_H_ 29 30#include "afx/afxEffectDefs.h" 31 32class ProjectileData; 33 34class afxMachineGunData : public GameBaseData, public afxEffectDefs 35{ 36 typedef GameBaseData Parent; 37 38public: 39 ProjectileData* projectile_data; 40 S32 rounds_per_minute; 41 42public: 43 /*C*/ afxMachineGunData(); 44 /*C*/ afxMachineGunData(const afxMachineGunData&, bool = false); 45 46 virtual bool onAdd(); 47 virtual void packData(BitStream*); 48 virtual void unpackData(BitStream*); 49 50 virtual bool allowSubstitutions() const { return true; } 51 52 static void initPersistFields(); 53 54 DECLARE_CONOBJECT(afxMachineGunData); 55 DECLARE_CATEGORY("AFX"); 56}; 57 58//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 59 60#endif // _AFX_MACHINE_GUN_H_ 61