Torque3D Documentation / _generateds / afxMachineGun.h

afxMachineGun.h

Engine/source/afx/ce/afxMachineGun.h

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 1
 2
 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
 5// Copyright (C) 2015 Faust Logic, Inc.
 6//
 7// Permission is hereby granted, free of charge, to any person obtaining a copy
 8// of this software and associated documentation files (the "Software"), to
 9// deal in the Software without restriction, including without limitation the
10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
11// sell copies of the Software, and to permit persons to whom the Software is
12// furnished to do so, subject to the following conditions:
13//
14// The above copyright notice and this permission notice shall be included in
15// all copies or substantial portions of the Software.
16//
17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23// IN THE SOFTWARE.
24//
25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
26
27#ifndef _AFX_MACHINE_GUN_H_
28#define _AFX_MACHINE_GUN_H_
29
30#include "afx/afxEffectDefs.h"
31
32class ProjectileData;
33
34class afxMachineGunData : public GameBaseData, public afxEffectDefs
35{
36  typedef GameBaseData  Parent;
37
38public:
39  ProjectileData* projectile_data;
40  S32             rounds_per_minute;
41
42public:
43  /*C*/         afxMachineGunData();
44  /*C*/         afxMachineGunData(const afxMachineGunData&, bool = false);
45
46  virtual bool  onAdd();
47  virtual void  packData(BitStream*);
48  virtual void  unpackData(BitStream*);
49
50  virtual bool  allowSubstitutions() const { return true; }
51
52  static void   initPersistFields();
53
54  DECLARE_CONOBJECT(afxMachineGunData);
55  DECLARE_CATEGORY("AFX");
56};
57
58//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
59
60#endif // _AFX_MACHINE_GUN_H_
61