afxMachineGun.cpp
Engine/source/afx/ce/afxMachineGun.cpp
Public Defines
define
myOffset(field) (field, )
Public Functions
ConsoleDocClass(afxMachineGunData , "@brief A datablock that specifies <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> Machine Gun <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">effect.\n\n</a>" "Machine Gun is <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> simple but useful effect <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> rapidly shooting standard Torque <a href="/coding/class/classprojectile/">Projectile</a> objects. For performance " " reasons, keep in mind that each bullet is <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> separate <a href="/coding/class/classprojectile/">Projectile</a> object, which is not <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> very lightweight object." "\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n\n</a>" " @ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">afxEffects\n</a>" " @ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">AFX\n</a>" " @ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">Datablocks\n</a>" )
Detailed Description
Public Defines
myOffset(field) (field, )
Public Functions
ConsoleDocClass(afxMachineGunData , "@brief A datablock that specifies <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> Machine Gun <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">effect.\n\n</a>" "Machine Gun is <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> simple but useful effect <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> rapidly shooting standard Torque <a href="/coding/class/classprojectile/">Projectile</a> objects. For performance " " reasons, keep in mind that each bullet is <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> separate <a href="/coding/class/classprojectile/">Projectile</a> object, which is not <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> very lightweight object." "\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n\n</a>" " @ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">afxEffects\n</a>" " @ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">AFX\n</a>" " @ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">Datablocks\n</a>" )
IMPLEMENT_CO_DATABLOCK_V1(afxMachineGunData )
1 2 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames 5// Copyright (C) 2015 Faust Logic, Inc. 6// 7// Permission is hereby granted, free of charge, to any person obtaining a copy 8// of this software and associated documentation files (the "Software"), to 9// deal in the Software without restriction, including without limitation the 10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 11// sell copies of the Software, and to permit persons to whom the Software is 12// furnished to do so, subject to the following conditions: 13// 14// The above copyright notice and this permission notice shall be included in 15// all copies or substantial portions of the Software. 16// 17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 23// IN THE SOFTWARE. 24// 25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 26 27#include "afx/arcaneFX.h" 28 29#include "console/consoleTypes.h" 30#include "core/stream/bitStream.h" 31#include "lighting/lightInfo.h" 32#include "T3D/projectile.h" 33 34#include "afx/ce/afxMachineGun.h" 35 36//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 37// afxMachineGunData 38 39IMPLEMENT_CO_DATABLOCK_V1(afxMachineGunData); 40 41ConsoleDocClass( afxMachineGunData, 42 "@brief A datablock that specifies a Machine Gun effect.\n\n" 43 44 "Machine Gun is a simple but useful effect for rapidly shooting standard Torque Projectile objects. For performance " 45 "reasons, keep in mind that each bullet is a separate Projectile object, which is not a very lightweight object." 46 "\n\n" 47 48 "@ingroup afxEffects\n" 49 "@ingroup AFX\n" 50 "@ingroup Datablocks\n" 51); 52 53afxMachineGunData::afxMachineGunData() 54{ 55 projectile_data = 0; 56 rounds_per_minute = 60; 57} 58 59afxMachineGunData::afxMachineGunData(const afxMachineGunData& other, bool temp_clone) : GameBaseData(other, temp_clone) 60{ 61 projectile_data = other.projectile_data; 62 rounds_per_minute = other.rounds_per_minute; 63} 64 65#define myOffset(field) Offset(field, afxMachineGunData) 66 67void afxMachineGunData::initPersistFields() 68{ 69 addField("projectile", TYPEID<ProjectileData>(), myOffset(projectile_data), 70 "A ProjectileData datablock describing the projectile to be launched."); 71 addField("roundsPerMinute", TypeS32, myOffset(rounds_per_minute), 72 "Specifies the number of projectiles fired over a minute of time. A value of 1200 " 73 "will create 20 projectiles per second.\n" 74 "Sample values for real machine guns:\n" 75 " AK-47 = 600, M16 = 750-900, UZI = 600"); 76 77 Parent::initPersistFields(); 78 79 // disallow some field substitutions 80 disableFieldSubstitutions("projectile"); 81} 82 83bool afxMachineGunData::onAdd() 84{ 85 if (Parent::onAdd() == false) 86 return false; 87 88 if (projectile_data) 89 { 90 if (getId() >= DataBlockObjectIdFirst && getId() <= DataBlockObjectIdLast) 91 { 92 SimObjectId pid = projectile_data->getId(); 93 if (pid < DataBlockObjectIdFirst || pid > DataBlockObjectIdLast) 94 { 95 Con::errorf(ConsoleLogEntry::General,"afxMachineGunData: bad ProjectileData datablock."); 96 return false; 97 } 98 } 99 } 100 101 return true; 102} 103 104void afxMachineGunData::packData(BitStream* stream) 105{ 106 Parent::packData(stream); 107 108 if (stream->writeFlag(projectile_data)) 109 stream->writeRangedU32(projectile_data->getId(), DataBlockObjectIdFirst, DataBlockObjectIdLast); 110 111 stream->write(rounds_per_minute); 112} 113 114void afxMachineGunData::unpackData(BitStream* stream) 115{ 116 Parent::unpackData(stream); 117 118 if (stream->readFlag()) 119 { 120 SimObjectId id = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast); 121 Sim::findObject(id, projectile_data); 122 } 123 124 stream->read(&rounds_per_minute); 125} 126 127 128//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 129